diff --git a/src/PlayerbotAI.cpp b/src/PlayerbotAI.cpp index 2ef6860a..c1878632 100644 --- a/src/PlayerbotAI.cpp +++ b/src/PlayerbotAI.cpp @@ -1384,9 +1384,6 @@ void PlayerbotAI::DoNextAction(bool min) else if (bot->isAFK()) bot->ToggleAFK(); - Group* group = bot->GetGroup(); - PlayerbotAI* masterBotAI = nullptr; - if (master && master->IsInWorld()) { float distance = sServerFacade->GetDistance2d(bot, master); diff --git a/src/strategy/generic/WorldPacketHandlerStrategy.cpp b/src/strategy/generic/WorldPacketHandlerStrategy.cpp index 69b7685e..97b1ba1b 100644 --- a/src/strategy/generic/WorldPacketHandlerStrategy.cpp +++ b/src/strategy/generic/WorldPacketHandlerStrategy.cpp @@ -5,8 +5,6 @@ #include "WorldPacketHandlerStrategy.h" -#include "Playerbots.h" - void WorldPacketHandlerStrategy::InitTriggers(std::vector& triggers) { PassTroughStrategy::InitTriggers(triggers); @@ -69,7 +67,7 @@ void WorldPacketHandlerStrategy::InitTriggers(std::vector& trigger triggers.push_back(new TriggerNode("questgiver quest details", NextAction::array(0, new NextAction("turn in query quest", relevance), nullptr))); // loot roll - triggers.push_back(new TriggerNode("very often", NextAction::array(0, new NextAction("loot roll", 10.0f), nullptr))); + triggers.push_back(new TriggerNode("very often", NextAction::array(0, new NextAction("loot roll", relevance), nullptr))); } WorldPacketHandlerStrategy::WorldPacketHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)