mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
rewrite random bot accounts deletion
This commit is contained in:
@@ -5,10 +5,13 @@
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#include "RandomPlayerbotFactory.h"
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#include "ArenaTeamMgr.h"
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#include "AccountMgr.h"
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#include "DatabaseEnv.h"
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#include "GuildMgr.h"
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#include "Playerbots.h"
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#include "PlayerbotFactory.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#include <unistd.h>
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std::map<uint8, std::vector<uint8>> RandomPlayerbotFactory::availableRaces;
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@@ -129,21 +132,33 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
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}
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}
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std::string name;
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if (names.empty())
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name = CreateRandomBotName(gender);
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else
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{
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if (names[gender].empty())
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return nullptr;
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// int tries = 10;
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// while (tries--) {
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// std::string cur_name;
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// if (names.empty())
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name = CreateRandomBotName(gender);
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// else
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// {
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// if (names[gender].empty())
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// return nullptr;
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uint32 i = urand(0, names[gender].size() - 1);
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name = names[gender][i];
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std::swap(names[gender][i], names[gender].back());
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names[gender].pop_back();
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}
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// uint32 i = urand(0, names[gender].size() - 1);
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// cur_name = names[gender][i];
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// std::swap(names[gender][i], names[gender].back());
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// names[gender].pop_back();
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// }
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// if (ObjectMgr::CheckPlayerName(name) != CHAR_NAME_SUCCESS)
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// {
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// name.clear();
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// continue;
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// }
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// }
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if (name.empty())
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if (name.empty()) {
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LOG_ERROR("playerbots", "Unable to get random bot name!");
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return nullptr;
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}
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CharacterDatabase.DirectExecute("UPDATE playerbots_names SET in_use=1 WHERE name='{}'", name);
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std::vector<uint8> skinColors, facialHairTypes;
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std::vector<std::pair<uint8,uint8>> faces, hairs;
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@@ -192,10 +207,12 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
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player->setCinematic(2);
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player->SetAtLoginFlag(AT_LOGIN_NONE);
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if (player->getClass() == CLASS_DEATH_KNIGHT)
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{
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player->learnSpell(50977, false);
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}
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// player->SaveToDB(true, false);
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// if (player->getClass() == CLASS_DEATH_KNIGHT)
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// {
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// player->learnSpell(50977, false);
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// }
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// player->RewardQuest(const Quest *quest, uint32 reward, Object *questGiver)
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LOG_DEBUG("playerbots", "Random bot created for account {} - name: \"{}\"; race: {}; class: {}", accountId, name.c_str(), race, cls);
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return player;
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@@ -206,26 +223,18 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(uint8 gender)
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std::string botName = "";
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int tries = 10;
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while(--tries) {
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QueryResult result = CharacterDatabase.Query("SELECT n.name FROM playerbots_names n "
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"LEFT OUTER JOIN characters e ON e.name = n.name "
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"WHERE e.guid IS NULL AND n.in_use=0 ORDER BY RAND() LIMIT 1");
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QueryResult result = CharacterDatabase.Query("SELECT name FROM playerbots_names "
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"WHERE in_use = 0 AND gender = {} ORDER BY RAND() LIMIT 1", gender);
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if (!result)
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{
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continue;
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break;
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}
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Field* fields = result->Fetch();
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std::string ret = fields[0].Get<std::string>();
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// check name limitations
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if (ObjectMgr::CheckPlayerName(ret) != CHAR_NAME_SUCCESS ||
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(sObjectMgr->IsReservedName(ret) || sObjectMgr->IsProfanityName(ret)))
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if (ObjectMgr::CheckPlayerName(ret) == CHAR_NAME_SUCCESS)
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{
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continue;
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return ret;
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}
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if (ret.size()) {
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CharacterDatabase.DirectExecute("UPDATE playerbots_names SET in_use=1 WHERE name='{}'", ret);
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}
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return ret;
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}
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LOG_ERROR("playerbots", "No more names left for random bots. Simply random.");
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tries = 10;
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@@ -242,31 +251,14 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(uint8 gender)
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return std::move(botName);
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}
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LOG_ERROR("playerbots", "Random name generation failed.");
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botName.clear();
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return std::move(botName);
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}
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void RandomPlayerbotFactory::CreateRandomBots()
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{
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// check if scheduled for delete
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bool delAccs = false;
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bool delFriends = false;
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PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_VALUE);
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stmt->SetData(0, "bot_delete");
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if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
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{
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delAccs = true;
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Field* fields = result->Fetch();
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uint32 deleteType = fields[0].Get<uint32>();
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if (deleteType > 1)
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delFriends = true;
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PlayerbotsDatabase.Execute("DELETE FROM playerbots_random_bots WHERE event = 'bot_delete'");
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}
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if (sPlayerbotAIConfig->deleteRandomBotAccounts || delAccs)
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/* multi-thread here is meaningless? since the async db operations */
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if (sPlayerbotAIConfig->deleteRandomBotAccounts)
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{
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std::vector<uint32> botAccounts;
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std::vector<uint32> botFriends;
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@@ -281,28 +273,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
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botAccounts.push_back(accountId);
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}
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// if (!delFriends)
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// LOG_INFO("playerbots", "Deleting random bot characters without friends/guild...");
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// else
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LOG_INFO("playerbots", "Deleting all random bot characters...");
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// load list of friends
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// if (!delFriends)
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// {
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// QueryResult result = CharacterDatabase.Query("SELECT friend FROM character_social WHERE flags={}", SOCIAL_FLAG_FRIEND);
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// if (result)
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// {
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// do
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// {
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// Field* fields = result->Fetch();
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// uint32 guidlow = fields[0].Get<uint32>();
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// botFriends.push_back(guidlow);
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// } while (result->NextRow());
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// }
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// }
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// std::vector<std::future<void>> dels;
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LOG_INFO("playerbots", "Deleting all random bot characters, {} accounts collected...", botAccounts.size());
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QueryResult results = LoginDatabase.Query("SELECT id FROM account WHERE username LIKE '{}%%'", sPlayerbotAIConfig->randomBotAccountPrefix.c_str());
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if (results)
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{
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@@ -310,63 +281,24 @@ void RandomPlayerbotFactory::CreateRandomBots()
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{
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Field* fields = results->Fetch();
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uint32 accId = fields[0].Get<uint32>();
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// if (!delFriends)
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// {
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// // existing characters list
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// CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
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// stmt->SetData(0, accId);
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// if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
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// {
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// do
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// {
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// Field* fields = result->Fetch();
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// uint32 guidlow = fields[0].Get<uint32>();
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// ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(guidlow);
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// // if bot is someone's friend - don't delete it
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// if ((find(botFriends.begin(), botFriends.end(), guidlow) != botFriends.end()) && !delFriends)
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// continue;
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// // if bot is in someone's guild - don't delete it
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// uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(guid);
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// if (guildId && !delFriends)
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// {
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// Guild* guild = sGuildMgr->GetGuildById(guildId);
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// uint32 accountId = sRandomPlayerbotMgr->GetAccountId(guild->GetLeaderGUID());
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// if (find(botAccounts.begin(), botAccounts.end(), accountId) == botAccounts.end())
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// continue;
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// }
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// Player::DeleteFromDB(guidlow, accId, false, true); // no need to update realm characters
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// } while (result->NextRow());
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// }
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// }
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// else
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AccountMgr::DeleteAccount(accId);
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// dels.push_back(std::async([accId]
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// {
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// AccountMgr::DeleteAccount(accId);
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// }));
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} while (results->NextRow());
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}
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/* for (uint32 i = 0; i < dels.size(); i++)
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{
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dels[i].wait();
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}*/
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PlayerbotsDatabase.Execute(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_RANDOM_BOTS));
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CharacterDatabase.DirectExecute("UPDATE playerbots_names SET in_use=0");
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CharacterDatabase.Execute("UPDATE playerbots_names SET in_use=0 WHERE in_use=1");
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/* TODO(yunfan): we need to sleep here to wait for async account deleted, or the newly account won't be created correctly
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the better way is turning the async db operation to sync db operation */
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std::this_thread::sleep_for(10ms * sPlayerbotAIConfig->randomBotAccountCount);
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LOG_INFO("playerbots", "Random bot characters deleted");
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}
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uint32 totalAccCount = sPlayerbotAIConfig->randomBotAccountCount;
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LOG_INFO("playerbots", "Creating random bot accounts...");
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std::vector<std::future<void>> account_creations;
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bool account_creation = false;
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for (uint32 accountNumber = 0; accountNumber < sPlayerbotAIConfig->randomBotAccountCount; ++accountNumber)
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{
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std::ostringstream out;
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@@ -380,7 +312,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
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{
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continue;
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}
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account_creation = true;
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std::string password = "";
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if (sPlayerbotAIConfig->randomBotRandomPassword)
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{
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@@ -392,44 +324,24 @@ void RandomPlayerbotFactory::CreateRandomBots()
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else
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password = accountName;
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account_creations.push_back(std::async([accountName, password]
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{
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AccountMgr::CreateAccount(accountName, password);
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}));
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AccountMgr::CreateAccount(accountName, password);
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LOG_DEBUG("playerbots", "Account {} created for random bots", accountName.c_str());
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}
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for (uint32 i = 0; i < account_creations.size(); i++)
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{
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account_creations[i].wait();
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if (account_creation) {
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/* wait for async accounts create to make character create correctly, same as account delete */
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std::this_thread::sleep_for(10ms * sPlayerbotAIConfig->randomBotAccountCount);
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}
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//LoginDatabase.Execute("UPDATE account SET expansion = {} WHERE username LIKE ''{}'%%'", EXPANSION_WRATH_OF_THE_LICH_KING, sPlayerbotAIConfig->randomBotAccountPrefix.c_str());
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LOG_INFO("server.loading", "Loading available names...");
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std::unordered_map<uint8,std::vector<std::string>> names;
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// QueryResult result = CharacterDatabase.Query("SELECT n.gender, n.name FROM playerbots_names n LEFT OUTER JOIN characters e ON e.name = n.name WHERE e.guid IS NULL");
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// if (!result)
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// {
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// LOG_ERROR("server.loading", "No more names left for random bots");
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// return;
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// }
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// do
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// {
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// Field* fields = result->Fetch();
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// uint8 gender = fields[0].Get<uint8>();
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// std::string const bname = fields[1].Get<std::string>();
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// names[gender].push_back(bname);
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// } while (result->NextRow());
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LOG_INFO("playerbots", "Creating random bot characters...");
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uint32 totalRandomBotChars = 0;
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uint32 totalCharCount = sPlayerbotAIConfig->randomBotAccountCount * 10;
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std::unordered_map<uint8,std::vector<std::string>> names;
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std::vector<std::pair<Player*, uint32>> playerBots;
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std::vector<WorldSession*> sessionBots;
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bool bot_creation = false;
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for (uint32 accountNumber = 0; accountNumber < sPlayerbotAIConfig->randomBotAccountCount; ++accountNumber)
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{
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std::ostringstream out;
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@@ -453,7 +365,8 @@ void RandomPlayerbotFactory::CreateRandomBots()
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totalRandomBotChars += count;
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continue;
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}
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bot_creation = true;
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LOG_INFO("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1, sPlayerbotAIConfig->randomBotAccountCount);
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RandomPlayerbotFactory factory(accountId);
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WorldSession* session = new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0), LOCALE_enUS, 0, false, false, 0, true);
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@@ -474,34 +387,28 @@ void RandomPlayerbotFactory::CreateRandomBots()
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}
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if (cls != 10)
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if (Player* playerBot = factory.CreateRandomBot(session, cls, names))
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playerBots.emplace_back(playerBot, accountId);
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if (Player* playerBot = factory.CreateRandomBot(session, cls, names)) {
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playerBot->SaveToDB(true, false);
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sCharacterCache->AddCharacterCacheEntry(playerBot->GetGUID(), accountId, playerBot->GetName(),
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playerBot->getGender(), playerBot->getRace(), playerBot->getClass(), playerBot->getLevel());
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playerBot->CleanupsBeforeDelete();
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delete playerBot;
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}
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}
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totalRandomBotChars += AccountMgr::GetCharactersCount(accountId);
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}
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std::vector<std::future<void>> bot_creations;
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for (auto const& itr : playerBots)
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{
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Player* player = itr.first;
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uint32 accountId = itr.second;
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bot_creations.push_back(std::async([player, accountId]
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{
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player->SaveToDB(true, false);
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sCharacterCache->AddCharacterCacheEntry(player->GetGUID(), accountId, player->GetName(), player->getGender(), player->getRace(), player->getClass(), player->getLevel());
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player->CleanupsBeforeDelete();
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delete player;
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}));
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}
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for (uint32 i = 0; i < bot_creations.size(); i++)
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{
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bot_creations[i].wait();
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if (bot_creation) {
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LOG_INFO("playerbots", "Wait for {} characters load into database...", totalCharCount);
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/* wait for characters load into database, or characters will fail to loggin */
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std::this_thread::sleep_for(15ms * totalCharCount);
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}
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for (WorldSession* session : sessionBots)
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delete session;
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for (uint32 accountId : sPlayerbotAIConfig->randomBotAccounts) {
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totalRandomBotChars += AccountMgr::GetCharactersCount(accountId);
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}
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LOG_INFO("server.loading", "{} random bot accounts with {} characters available", sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars);
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}
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