Update RandomPlayerbotFactory.cpp

Fixed a typo
This commit is contained in:
Iain Donnelly
2025-10-01 17:36:00 +01:00
parent 7d50ceef3d
commit 8a68de4476

View File

@@ -877,7 +877,7 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
// Check how many randomBot guilds are in the guild table in the characterDB // Check how many randomBot guilds are in the guild table in the characterDB
uint32 guildNumber = 0; uint32 guildNumber = 0;
QueryResult guildTableResults = CharacterDatabase.Query("SELECT guildid, leaderguid FROM guid"); QueryResult guildTableResults = CharacterDatabase.Query("SELECT guildid, leaderguid FROM guild");
if (guildTableResults) if (guildTableResults)
{ {
do do
@@ -887,7 +887,7 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
uint32 leaderGuid = fields[1].Get<uint32>(); uint32 leaderGuid = fields[1].Get<uint32>();
// check the accountID of the guild leader against the list of randomBot accounts to determine if this is a player guild or a bot guild // check the accountID of the guild leader against the list of randomBot accounts to determine if this is a player guild or a bot guild
QueryResult charactersTableResults = CharacterDatabase.Query("SELECT account FROM characters WHERE guid = ({})", leaderGuid); QueryResult charactersTableResults = CharacterDatabase.Query("SELECT account FROM characters WHERE guid = {}", leaderGuid);
if (charactersTableResults) if (charactersTableResults)
{ {
Field* fields2 = charactersTableResults->Fetch(); Field* fields2 = charactersTableResults->Fetch();