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shaman, rogue strategy port, use item action.
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@@ -13,8 +13,19 @@ void TotemsShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericShamanStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("grace of air totem", NextAction::array(0, new NextAction("grace of air totem", 16.0f), nullptr)));
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triggers.push_back(new TriggerNode("mana spring totem", NextAction::array(0, new NextAction("mana spring totem", 19.0f), nullptr)));
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triggers.push_back(new TriggerNode("strength of earth totem", NextAction::array(0, new NextAction("strength of earth totem", 18.0f), nullptr)));
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triggers.push_back(new TriggerNode("flametongue totem", NextAction::array(0, new NextAction("flametongue totem", 17.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"wrath of air totem",
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NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
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triggers.push_back(new TriggerNode(
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"no water totem",
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NextAction::array(0, new NextAction("mana spring totem", 7.0f), NULL)));
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triggers.push_back(new TriggerNode(
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"strength of earth totem",
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NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
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triggers.push_back(new TriggerNode(
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"no fire totem",
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NextAction::array(0, new NextAction("flametongue totem", 5.0f), NULL)));
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}
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