mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-18 11:15:43 +00:00
shaman, rogue strategy port, use item action.
This commit is contained in:
@@ -20,7 +20,8 @@ class MeleeShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
|
||||
{
|
||||
return new ActionNode ("stormstrike",
|
||||
/*P*/ nullptr,
|
||||
/*A*/ NextAction::array(0, new NextAction("lava lash"), nullptr),
|
||||
// /*A*/ NextAction::array(0, new NextAction("lava lash"), nullptr),
|
||||
nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
@@ -35,9 +36,9 @@ class MeleeShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
|
||||
static ActionNode* magma_totem([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode ("magma totem",
|
||||
/*P*/ nullptr,
|
||||
/*A*/ nullptr,
|
||||
/*C*/ NextAction::array(0, new NextAction("fire nova"), nullptr));
|
||||
/*P*/ NULL,
|
||||
/*A*/ NextAction::array(0, new NextAction("searing totem"), NULL),
|
||||
/*C*/ NULL);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -48,24 +49,37 @@ MeleeShamanStrategy::MeleeShamanStrategy(PlayerbotAI* botAI) : GenericShamanStra
|
||||
|
||||
NextAction** MeleeShamanStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0, new NextAction("stormstrike", 10.0f), nullptr);
|
||||
return NextAction::array(0,
|
||||
new NextAction("stormstrike", ACTION_NORMAL + 6),
|
||||
new NextAction("earth shock", ACTION_NORMAL + 5),
|
||||
new NextAction("fire nova", ACTION_NORMAL + 4),
|
||||
new NextAction("lava lash", ACTION_NORMAL + 1),
|
||||
new NextAction("melee", ACTION_NORMAL),
|
||||
NULL);
|
||||
}
|
||||
|
||||
void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericShamanStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("windfury weapon", 22.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("reach melee", 22.0f), new NextAction("searing totem", 22.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("shock", NextAction::array(0, new NextAction("earth shock", 20.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("reach melee", 22.0f), new NextAction("searing totem", 22.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"maelstrom weapon",
|
||||
NextAction::array(0, new NextAction("lightning bolt", 25.0f), NULL)));
|
||||
triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), nullptr)));
|
||||
triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of enemy contact", ACTION_NORMAL + 8), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of enemy contact", ACTION_NORMAL + 8), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("strength of earth totem", ACTION_LIGHT_HEAL), nullptr)));
|
||||
triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"no fire totem",
|
||||
NextAction::array(0, new NextAction("reach melee", 23.0f), new NextAction("magma totem", 22.0f), NULL)));
|
||||
}
|
||||
|
||||
void MeleeAoeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("magma totem", NextAction::array(0, new NextAction("magma totem", 26.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("fire nova", 25.0f), nullptr)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user