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https://github.com/mod-playerbots/mod-playerbots.git
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aq20 ossirian strat
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@@ -30,7 +30,7 @@ protected:
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bool MoveToLOS(WorldObject* target, bool ranged = false);
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bool MoveTo(uint32 mapId, float x, float y, float z, bool idle = false, bool react = false,
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bool normal_only = false, bool exact_waypoint = false, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
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bool MoveTo(Unit* target, float distance = 0.0f, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
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bool MoveTo(WorldObject* target, float distance = 0.0f, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
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bool MoveNear(WorldObject* target, float distance = sPlayerbotAIConfig->contactDistance, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
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float GetFollowAngle();
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bool Follow(Unit* target, float distance = sPlayerbotAIConfig->followDistance);
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@@ -39,7 +39,8 @@ protected:
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bool ReachCombatTo(Unit* target, float distance = 0.0f);
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float MoveDelay(float distance);
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void WaitForReach(float distance);
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bool IsMovingAllowed(Unit* target);
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void SetNextMovementDelay(float delayMillis);
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bool IsMovingAllowed(WorldObject* target);
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bool IsMovingAllowed(uint32 mapId, float x, float y, float z);
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bool IsDuplicateMove(uint32 mapId, float x, float y, float z);
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bool IsWaitingForLastMove(MovementPriority priority);
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