Merge branch 'liyunfan1223:master' into Tame-Chat-Action-/-Pet-Chat-Action-(stances/commands)

This commit is contained in:
ThePenguinMan96
2025-08-09 09:51:27 -07:00
committed by GitHub
17 changed files with 139 additions and 36 deletions

View File

@@ -39,7 +39,7 @@ bool RevealGatheringItemAction::Execute(Event event)
std::list<GameObject*> targets;
AnyGameObjectInObjectRangeCheck u_check(bot, sPlayerbotAIConfig->grindDistance);
Acore::GameObjectListSearcher<AnyGameObjectInObjectRangeCheck> searcher(bot, targets, u_check);
Cell::VisitAllObjects(bot, searcher, sPlayerbotAIConfig->reactDistance);
Cell::VisitObjects(bot, searcher, sPlayerbotAIConfig->reactDistance);
std::vector<GameObject*> result;
for (GameObject* go : targets)

View File

@@ -23,7 +23,7 @@ bool TravelAction::Execute(Event event)
std::list<Unit*> targets;
Acore::AnyUnitInObjectRangeCheck u_check(bot, sPlayerbotAIConfig->sightDistance * 2);
Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
Cell::VisitAllObjects(bot, searcher, sPlayerbotAIConfig->sightDistance);
Cell::VisitObjects(bot, searcher, sPlayerbotAIConfig->sightDistance);
for (Unit* unit : targets)
{

View File

@@ -110,7 +110,7 @@ bool SummonAction::SummonUsingGos(Player* summoner, Player* player)
std::list<GameObject*> targets;
AnyGameObjectInObjectRangeCheck u_check(summoner, sPlayerbotAIConfig->sightDistance);
Acore::GameObjectListSearcher<AnyGameObjectInObjectRangeCheck> searcher(summoner, targets, u_check);
Cell::VisitAllObjects(summoner, searcher, sPlayerbotAIConfig->sightDistance);
Cell::VisitObjects(summoner, searcher, sPlayerbotAIConfig->sightDistance);
for (GameObject* go : targets)
{
@@ -130,7 +130,7 @@ bool SummonAction::SummonUsingNpcs(Player* summoner, Player* player)
std::list<Unit*> targets;
Acore::AnyUnitInObjectRangeCheck u_check(summoner, sPlayerbotAIConfig->sightDistance);
Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(summoner, targets, u_check);
Cell::VisitAllObjects(summoner, searcher, sPlayerbotAIConfig->sightDistance);
Cell::VisitObjects(summoner, searcher, sPlayerbotAIConfig->sightDistance);
for (Unit* unit : targets)
{