From 85efe3fbbd79f8aa5adad927674a0f056be43b9b Mon Sep 17 00:00:00 2001 From: avirar Date: Sun, 29 Dec 2024 15:45:19 +1100 Subject: [PATCH] Adjusted priorities --- src/strategy/warrior/GenericWarriorStrategy.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/strategy/warrior/GenericWarriorStrategy.cpp b/src/strategy/warrior/GenericWarriorStrategy.cpp index 3b5588ea..a1132641 100644 --- a/src/strategy/warrior/GenericWarriorStrategy.cpp +++ b/src/strategy/warrior/GenericWarriorStrategy.cpp @@ -50,8 +50,8 @@ void WarrirorAoeStrategy::InitTriggers(std::vector& triggers) triggers.push_back(new TriggerNode( "light aoe", NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 5), new NextAction("shockwave", ACTION_HIGH + 4), - new NextAction("sweeping strikes", ACTION_HIGH + 3), - new NextAction("bladestorm", ACTION_HIGH + 3), + new NextAction("sweeping strikes", ACTION_HIGH + 7), + new NextAction("bladestorm", ACTION_HIGH + 6), // new NextAction("whirlwind", ACTION_HIGH + 2), new NextAction("demoralizing shout without life time check", ACTION_HIGH + 1), new NextAction("cleave", ACTION_HIGH), nullptr)));