mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-04 03:13:48 +00:00
Codestyle fix (#1797)
Warning: Dont change this PR as draft to make it testable DONT REVIEW UNTIL Codestyle C++ workflow dont pass
This commit is contained in:
@@ -22,11 +22,11 @@ const Position KARAZHAN_MAIDEN_OF_VIRTUE_RANGED_POSITION[8] =
|
||||
};
|
||||
|
||||
const Position KARAZHAN_BIG_BAD_WOLF_BOSS_POSITION = Position(-10913.391f, -1773.508f, 90.477f);
|
||||
const Position KARAZHAN_BIG_BAD_WOLF_RUN_POSITION[4] =
|
||||
const Position KARAZHAN_BIG_BAD_WOLF_RUN_POSITION[4] =
|
||||
{
|
||||
{ -10875.456f, -1779.036f, 90.477f },
|
||||
{ -10872.281f, -1751.638f, 90.477f },
|
||||
{ -10910.492f, -1747.401f, 90.477f },
|
||||
{ -10910.492f, -1747.401f, 90.477f },
|
||||
{ -10913.391f, -1773.508f, 90.477f },
|
||||
};
|
||||
|
||||
@@ -68,7 +68,7 @@ Unit* RaidKarazhanHelpers::GetFirstAliveUnitByEntry(uint32 entry)
|
||||
{
|
||||
const GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
|
||||
for (const auto& npcGuid : npcs)
|
||||
for (auto const& npcGuid : npcs)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npcGuid);
|
||||
|
||||
@@ -253,7 +253,7 @@ std::tuple<Player*, Player*, Player*> RaidKarazhanHelpers::GetCurrentBeamBlocker
|
||||
std::vector<Player*> redBlockers = GetRedBlockers();
|
||||
if (!redBlockers.empty())
|
||||
{
|
||||
auto it = std::find_if(redBlockers.begin(), redBlockers.end(), [](Player* p)
|
||||
auto it = std::find_if(redBlockers.begin(), redBlockers.end(), [](Player* p)
|
||||
{
|
||||
return p && p->GetGUID() == currentRedBlocker;
|
||||
});
|
||||
@@ -276,7 +276,7 @@ std::tuple<Player*, Player*, Player*> RaidKarazhanHelpers::GetCurrentBeamBlocker
|
||||
std::vector<Player*> greenBlockers = GetGreenBlockers();
|
||||
if (!greenBlockers.empty())
|
||||
{
|
||||
auto it = std::find_if(greenBlockers.begin(), greenBlockers.end(), [](Player* p)
|
||||
auto it = std::find_if(greenBlockers.begin(), greenBlockers.end(), [](Player* p)
|
||||
{
|
||||
return p && p->GetGUID() == currentGreenBlocker;
|
||||
});
|
||||
@@ -299,7 +299,7 @@ std::tuple<Player*, Player*, Player*> RaidKarazhanHelpers::GetCurrentBeamBlocker
|
||||
std::vector<Player*> blueBlockers = GetBlueBlockers();
|
||||
if (!blueBlockers.empty())
|
||||
{
|
||||
auto it = std::find_if(blueBlockers.begin(), blueBlockers.end(), [](Player* p)
|
||||
auto it = std::find_if(blueBlockers.begin(), blueBlockers.end(), [](Player* p)
|
||||
{
|
||||
return p && p->GetGUID() == currentBlueBlocker;
|
||||
});
|
||||
@@ -327,7 +327,7 @@ std::vector<Unit*> RaidKarazhanHelpers::GetAllVoidZones()
|
||||
std::vector<Unit*> voidZones;
|
||||
const float radius = 30.0f;
|
||||
const GuidVector npcs = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
|
||||
for (const auto& npcGuid : npcs)
|
||||
for (auto const& npcGuid : npcs)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npcGuid);
|
||||
if (!unit || unit->GetEntry() != NPC_VOID_ZONE)
|
||||
@@ -363,7 +363,7 @@ std::vector<Unit*> RaidKarazhanHelpers::GetSpawnedInfernals() const
|
||||
{
|
||||
std::vector<Unit*> infernals;
|
||||
const GuidVector npcs = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
|
||||
for (const auto& npcGuid : npcs)
|
||||
for (auto const& npcGuid : npcs)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npcGuid);
|
||||
if (unit && unit->GetEntry() == NPC_NETHERSPITE_INFERNAL)
|
||||
@@ -388,7 +388,7 @@ bool RaidKarazhanHelpers::IsStraightPathSafe(const Position& start, const Positi
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
for (float checkDist = 0.0f; checkDist <= totalDist; checkDist += stepSize)
|
||||
{
|
||||
float t = checkDist / totalDist;
|
||||
@@ -404,6 +404,6 @@ bool RaidKarazhanHelpers::IsStraightPathSafe(const Position& start, const Positi
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user