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Codestyle fix (#1797)
Warning: Dont change this PR as draft to make it testable DONT REVIEW UNTIL Codestyle C++ workflow dont pass
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@@ -29,7 +29,6 @@ namespace ai::buff
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// Returns false if the spellId is invalid.
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bool HasRequiredReagents(Player* bot, uint32 spellId);
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// Applies the "switch to group buff" policy if: the bot is in a group of size x+,
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// the group variant is known/useful, and reagents are available. Otherwise, returns baseName.
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// If announceOnMissing == true and reagents are missing, calls the 'announce' callback
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