Codestyle fix (#1797)

Warning:
Dont change this PR as draft to make it testable


DONT REVIEW UNTIL Codestyle C++ workflow dont pass
This commit is contained in:
kadeshar
2025-11-05 21:10:17 +01:00
committed by GitHub
parent ce51191e8f
commit 85c7009fe1
149 changed files with 443 additions and 557 deletions

View File

@@ -161,17 +161,21 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
bot->Attack(target, shouldMelee);
/* prevent pet dead immediately in group */
// if (bot->GetMap()->IsDungeon() && bot->GetGroup() && !target->IsInCombat()) {
// if (bot->GetMap()->IsDungeon() && bot->GetGroup() && !target->IsInCombat())
// {
// with_pet = false;
// }
// if (Pet* pet = bot->GetPet())
// {
// if (with_pet) {
// if (with_pet)
// {
// pet->SetReactState(REACT_DEFENSIVE);
// pet->SetTarget(target->GetGUID());
// pet->GetCharmInfo()->SetIsCommandAttack(true);
// pet->AI()->AttackStart(target);
// } else {
// }
// else
// {
// pet->SetReactState(REACT_PASSIVE);
// pet->GetCharmInfo()->SetIsCommandFollow(true);
// pet->GetCharmInfo()->IsReturning();

View File

@@ -176,4 +176,3 @@ void AutoMaintenanceOnLevelupAction::AutoUpgradeEquip()
factory.InitEquipment(true);
}
}

View File

@@ -17,7 +17,7 @@ bool BankAction::Execute(Event event)
for (GuidVector::iterator i = npcs.begin(); i != npcs.end(); i++)
{
Unit* npc = botAI->GetUnit(*i);
if (!npc || !npc->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER))
if (!npc || !npc->HasNpcFlag(UNIT_NPC_FLAG_BANKER))
continue;
return ExecuteBank(text, npc);

View File

@@ -1894,13 +1894,13 @@ bool BGTactics::selectObjective(bool reset)
bool isDefender = role < defendersProhab;
bool isAdvanced = !isDefender && role > 8;
const auto& attackObjectives =
auto const& attackObjectives =
(team == TEAM_HORDE) ? AV_AttackObjectives_Horde : AV_AttackObjectives_Alliance;
const auto& defendObjectives =
auto const& defendObjectives =
(team == TEAM_HORDE) ? AV_DefendObjectives_Horde : AV_DefendObjectives_Alliance;
uint32 destroyedNodes = 0;
for (const auto& [nodeId, _] : defendObjectives)
for (auto const& [nodeId, _] : defendObjectives)
if (av->GetAVNodeInfo(nodeId).State == POINT_DESTROYED)
destroyedNodes++;
@@ -2000,7 +2000,7 @@ bool BGTactics::selectObjective(bool reset)
std::vector<GameObject*> contestedObjectives;
std::vector<GameObject*> availableObjectives;
for (const auto& [nodeId, goId] : defendObjectives)
for (auto const& [nodeId, goId] : defendObjectives)
{
const BG_AV_NodeInfo& node = av->GetAVNodeInfo(nodeId);
if (node.State == POINT_DESTROYED)
@@ -2026,7 +2026,7 @@ bool BGTactics::selectObjective(bool reset)
if (!BgObjective)
{
uint32 towersDown = 0;
for (const auto& [nodeId, _] : attackObjectives)
for (auto const& [nodeId, _] : attackObjectives)
if (av->GetAVNodeInfo(nodeId).State == POINT_DESTROYED)
towersDown++;
@@ -2053,7 +2053,7 @@ bool BGTactics::selectObjective(bool reset)
{
std::vector<GameObject*> candidates;
for (const auto& [nodeId, goId] : attackObjectives)
for (auto const& [nodeId, goId] : attackObjectives)
{
const BG_AV_NodeInfo& node = av->GetAVNodeInfo(nodeId);
GameObject* go = bg->GetBGObject(goId);
@@ -2105,13 +2105,13 @@ bool BGTactics::selectObjective(bool reset)
Position objPos = BgObjective->GetPosition();
Optional<uint8> linkedNodeId;
for (const auto& [nodeId, goId] : attackObjectives)
for (auto const& [nodeId, goId] : attackObjectives)
if (bg->GetBGObject(goId) == BgObjective)
linkedNodeId = nodeId;
if (!linkedNodeId)
{
for (const auto& [nodeId, goId] : defendObjectives)
for (auto const& [nodeId, goId] : defendObjectives)
if (bg->GetBGObject(goId) == BgObjective)
linkedNodeId = nodeId;
}
@@ -2543,7 +2543,7 @@ bool BGTactics::selectObjective(bool reset)
float bestDist = FLT_MAX;
uint32 bestTrigger = 0;
for (const auto& [nodeId, _, areaTrigger] : EY_AttackObjectives)
for (auto const& [nodeId, _, areaTrigger] : EY_AttackObjectives)
{
if (!IsOwned(nodeId))
continue;
@@ -2610,7 +2610,7 @@ bool BGTactics::selectObjective(bool reset)
// --- PRIORITY 2: Nearby unowned contested node ---
if (!foundObjective)
{
for (const auto& [nodeId, _, __] : EY_AttackObjectives)
for (auto const& [nodeId, _, __] : EY_AttackObjectives)
{
if (IsOwned(nodeId))
continue;
@@ -2711,7 +2711,7 @@ bool BGTactics::selectObjective(bool reset)
if (!foundObjective && strategy == EY_STRATEGY_FLAG_FOCUS)
{
bool ownsAny = false;
for (const auto& [nodeId, _, __] : EY_AttackObjectives)
for (auto const& [nodeId, _, __] : EY_AttackObjectives)
{
if (IsOwned(nodeId))
{
@@ -2739,7 +2739,7 @@ bool BGTactics::selectObjective(bool reset)
float bestDist = FLT_MAX;
Optional<uint32> bestNode;
for (const auto& [nodeId, _, __] : EY_AttackObjectives)
for (auto const& [nodeId, _, __] : EY_AttackObjectives)
{
if (IsOwned(nodeId))
continue;
@@ -2974,7 +2974,7 @@ bool BGTactics::selectObjective(bool reset)
uint32 len = end(IC_AttackObjectives) - begin(IC_AttackObjectives);
for (uint32 i = 0; i < len; i++)
{
const auto& objective =
auto const& objective =
IC_AttackObjectives[(i + role) %
len]; // use role to determine which objective checked first
if (isleOfConquestBG->GetICNodePoint(objective.first).nodeState != NODE_STATE_CONTROLLED_H)
@@ -3126,7 +3126,7 @@ bool BGTactics::selectObjective(bool reset)
uint32 len = end(IC_AttackObjectives) - begin(IC_AttackObjectives);
for (uint32 i = 0; i < len; i++)
{
const auto& objective =
auto const& objective =
IC_AttackObjectives[(i + role) %
len]; // use role to determine which objective checked first
if (isleOfConquestBG->GetICNodePoint(objective.first).nodeState != NODE_STATE_CONTROLLED_H)

View File

@@ -370,7 +370,7 @@ bool CheckMountStateAction::TryPreferredMount(Player* master) const
bool CheckMountStateAction::TryRandomMountFiltered(const std::map<int32, std::vector<uint32>>& spells, int32 masterSpeed) const
{
for (const auto& pair : spells)
for (auto const& pair : spells)
{
int32 currentSpeed = pair.first;
@@ -378,7 +378,7 @@ bool CheckMountStateAction::TryRandomMountFiltered(const std::map<int32, std::ve
continue;
// Pick a random mount from the candidate group.
const auto& ids = pair.second;
auto const& ids = pair.second;
if (!ids.empty())
{
// Required here as otherwise bots won't mount in BG's due to them constant moving

View File

@@ -120,7 +120,6 @@ void ChooseTravelTargetAction::getNewTarget(TravelTarget* newTarget, TravelTarge
}
}
//Continue current target. 90% chance
if (!foundTarget && urand(1, 100) > 10)
{
@@ -673,7 +672,7 @@ bool ChooseTravelTargetAction::SetExploreTarget(TravelTarget* target)
//271 south shore
//35 booty bay
//380 The Barrens The Crossroads
if(((ExploreTravelDestination * )activeTarget)->getAreaId() == 380)
if (((ExploreTravelDestination * )activeTarget)->getAreaId() == 380)
{
activePoints.push_back(activeTarget->getPoints(true)[0]);
}

View File

@@ -58,7 +58,6 @@ bool DropQuestAction::Execute(Event event)
return true;
}
bool CleanQuestLogAction::Execute(Event event)
{
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
@@ -165,7 +164,6 @@ bool CleanQuestLogAction::Execute(Event event)
return true;
}
void CleanQuestLogAction::DropQuestType(uint8& numQuest, uint8 wantNum, bool isGreen, bool hasProgress, bool isComplete)
{
std::vector<uint8> slots;

View File

@@ -837,8 +837,8 @@ uint32 TalkAction::GetRandomEmote(Unit* unit, bool textEmote)
types.push_back(TEXT_EMOTE_TALKEX);
types.push_back(TEXT_EMOTE_TALKQ);
if (unit && (unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER) ||
unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)))
if (unit && (unit->HasNpcFlag(UNIT_NPC_FLAG_TRAINER) ||
unit->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER)))
{
types.push_back(TEXT_EMOTE_SALUTE);
}
@@ -864,8 +864,8 @@ uint32 TalkAction::GetRandomEmote(Unit* unit, bool textEmote)
types.push_back(EMOTE_ONESHOT_EXCLAMATION);
types.push_back(EMOTE_ONESHOT_QUESTION);
if (unit && (unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER) ||
unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)))
if (unit && (unit->HasNpcFlag(UNIT_NPC_FLAG_TRAINER) ||
unit->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER)))
{
types.push_back(EMOTE_ONESHOT_SALUTE);
}

View File

@@ -328,7 +328,6 @@ void EquipAction::EquipItem(Item* item)
botAI->TellMaster(out);
}
bool EquipUpgradesAction::Execute(Event event)
{
if (!sPlayerbotAIConfig->autoEquipUpgradeLoot && !sRandomPlayerbotMgr->IsRandomBot(bot))
@@ -357,9 +356,12 @@ bool EquipUpgradesAction::Execute(Event event)
int32 randomProperty = item->GetItemRandomPropertyId();
uint32 itemId = item->GetTemplate()->ItemId;
std::string itemUsageParam;
if (randomProperty != 0) {
if (randomProperty != 0)
{
itemUsageParam = std::to_string(itemId) + "," + std::to_string(randomProperty);
} else {
}
else
{
itemUsageParam = std::to_string(itemId);
}
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", itemUsageParam);
@@ -388,9 +390,12 @@ bool EquipUpgradeAction::Execute(Event event)
int32 randomProperty = item->GetItemRandomPropertyId();
uint32 itemId = item->GetTemplate()->ItemId;
std::string itemUsageParam;
if (randomProperty != 0) {
if (randomProperty != 0)
{
itemUsageParam = std::to_string(itemId) + "," + std::to_string(randomProperty);
} else {
}
else
{
itemUsageParam = std::to_string(itemId);
}
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", itemUsageParam);

View File

@@ -61,7 +61,7 @@ namespace ai::buff
return false;
if (SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId))
{
{
for (int i = 0; i < MAX_SPELL_REAGENTS; ++i)
{
if (info->Reagent[i] > 0)

View File

@@ -29,7 +29,6 @@ namespace ai::buff
// Returns false if the spellId is invalid.
bool HasRequiredReagents(Player* bot, uint32 spellId);
// Applies the "switch to group buff" policy if: the bot is in a group of size x+,
// the group variant is known/useful, and reagents are available. Otherwise, returns baseName.
// If announceOnMissing == true and reagents are missing, calls the 'announce' callback

View File

@@ -190,8 +190,8 @@ CastEnchantItemAction::CastEnchantItemAction(PlayerbotAI* botAI, std::string con
bool CastEnchantItemAction::isPossible()
{
// if (!CastSpellAction::isPossible()) {
// if (!CastSpellAction::isPossible())
// {
// botAI->TellMasterNoFacing("Impossible: " + spell);
// return false;
// }
@@ -364,7 +364,8 @@ bool UseTrinketAction::UseTrinket(Item* item)
for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
{
const SpellEffectInfo& effectInfo = spellInfo->Effects[i];
if (effectInfo.Effect == SPELL_EFFECT_APPLY_AURA) {
if (effectInfo.Effect == SPELL_EFFECT_APPLY_AURA)
{
applyAura = true;
break;
}

View File

@@ -193,7 +193,7 @@ bool GuildManageNearbyAction::Execute(Event event)
if (guild->GetMemberSize() > 1000)
return false;
if ( (guild->GetRankRights(botMember->GetRankId()) & GR_RIGHT_INVITE) == 0)
if ((guild->GetRankRights(botMember->GetRankId()) & GR_RIGHT_INVITE) == 0)
continue;
if (player->GetGuildIdInvited())

View File

@@ -16,7 +16,6 @@
using namespace lfg;
bool LfgJoinAction::Execute(Event event) { return JoinLFG(); }
uint32 LfgJoinAction::GetRoles()
@@ -113,7 +112,7 @@ bool LfgJoinAction::JoinLFG()
dungeon->TypeID != LFG_TYPE_HEROIC && dungeon->TypeID != LFG_TYPE_RAID))
continue;
const auto& botLevel = bot->GetLevel();
auto const& botLevel = bot->GetLevel();
/*LFG_TYPE_RANDOM on classic is 15-58 so bot over level 25 will never queue*/
if (dungeon->MinLevel && (botLevel < dungeon->MinLevel || botLevel > dungeon->MaxLevel) ||
@@ -180,7 +179,6 @@ bool LfgRoleCheckAction::Execute(Event event)
// if (currentRoles == newRoles)
// return false;
WorldPacket* packet = new WorldPacket(CMSG_LFG_SET_ROLES);
*packet << (uint8)newRoles;
bot->GetSession()->QueuePacket(packet);
@@ -267,7 +265,6 @@ bool LfgAcceptAction::Execute(Event event)
return false;
}
bool LfgLeaveAction::Execute(Event event)
{
// Don't leave if lfg strategy enabled

View File

@@ -41,9 +41,12 @@ bool LootRollAction::Execute(Event event)
continue;
std::string itemUsageParam;
if (randomProperty != 0) {
if (randomProperty != 0)
{
itemUsageParam = std::to_string(itemId) + "," + std::to_string(randomProperty);
} else {
}
else
{
itemUsageParam = std::to_string(itemId);
}
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", itemUsageParam);
@@ -120,7 +123,6 @@ bool LootRollAction::Execute(Event event)
return false;
}
RollVote LootRollAction::CalculateRollVote(ItemTemplate const* proto)
{
std::ostringstream out;

View File

@@ -248,7 +248,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// bot->CastStop();
// botAI->InterruptSpell();
// }
MotionMaster& mm = *bot->GetMotionMaster();
// No ground pathfinding if the bot/master are flying => allow true 3D (Z) movement
auto isFlying = [](Unit* u){ return u && (u->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) || u->IsInFlight()); };
@@ -530,7 +530,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// {
// AI_VALUE(LastMovement&, "last area trigger").lastAreaTrigger = entry;
// }
// else {
// else
// {
// LOG_DEBUG("playerbots", "!entry");
// return bot->TeleportTo(movePosition.getMapId(), movePosition.getX(), movePosition.getY(),
// movePosition.getZ(), movePosition.getO(), 0);
@@ -876,7 +877,8 @@ bool MovementAction::ReachCombatTo(Unit* target, float distance)
deltaAngle -= 2.0f * M_PI; // -PI..PI
// if target is moving forward and moving far away, predict the position
bool behind = fabs(deltaAngle) > M_PI_2;
if (target->HasUnitMovementFlag(MOVEMENTFLAG_FORWARD) && behind) {
if (target->HasUnitMovementFlag(MOVEMENTFLAG_FORWARD) && behind)
{
float predictDis = std::min(3.0f, target->GetObjectSize() * 2);
tx += cos(target->GetOrientation()) * predictDis;
ty += sin(target->GetOrientation()) * predictDis;
@@ -1009,7 +1011,8 @@ bool MovementAction::IsMovingAllowed()
return false;
}
// if (bot->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)) {
// if (bot->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))
// {
// return false;
// }
return bot->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLIGHT_MOTION_TYPE;
@@ -1094,9 +1097,12 @@ void MovementAction::UpdateMovementState()
wasMovementRestricted = isCurrentlyRestricted;
// Temporary speed increase in group
// if (botAI->HasRealPlayerMaster()) {
// if (botAI->HasRealPlayerMaster())
// {
// bot->SetSpeedRate(MOVE_RUN, 1.1f);
// } else {
// }
// else
// {
// bot->SetSpeedRate(MOVE_RUN, 1.0f);
// }
// check if target is not reachable (from Vmangos)
@@ -1105,7 +1111,7 @@ void MovementAction::UpdateMovementState()
// {
// if (Unit* pTarget = sServerFacade->GetChaseTarget(bot))
// {
// if (!bot->IsWithinMeleeRange(pTarget) && pTarget->GetTypeId() == TYPEID_UNIT)
// if (!bot->IsWithinMeleeRange(pTarget) && pTarget->IsCreature())
// {
// float angle = bot->GetAngle(pTarget);
// float distance = 5.0f;
@@ -1721,7 +1727,8 @@ bool MovementAction::MoveInside(uint32 mapId, float x, float y, float z, float d
// float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range, bool
// normal_only, float step)
// {
// if (!generatePath) {
// if (!generatePath)
// {
// return z;
// }
// float min_length = 100000.0f;
@@ -1732,10 +1739,12 @@ bool MovementAction::MoveInside(uint32 mapId, float x, float y, float z, float d
// modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
// PathGenerator gen(bot);
// gen.CalculatePath(x, y, modified_z);
// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length)
// {
// min_length = gen.getPathLength();
// current_z = modified_z;
// if (abs(current_z - z) < 0.5f) {
// if (abs(current_z - z) < 0.5f)
// {
// return current_z;
// }
// }
@@ -1744,10 +1753,12 @@ bool MovementAction::MoveInside(uint32 mapId, float x, float y, float z, float d
// modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
// PathGenerator gen(bot);
// gen.CalculatePath(x, y, modified_z);
// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length)
// {
// min_length = gen.getPathLength();
// current_z = modified_z;
// if (abs(current_z - z) < 0.5f) {
// if (abs(current_z - z) < 0.5f)
// {
// return current_z;
// }
// }
@@ -1756,18 +1767,22 @@ bool MovementAction::MoveInside(uint32 mapId, float x, float y, float z, float d
// modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
// PathGenerator gen(bot);
// gen.CalculatePath(x, y, modified_z);
// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length)
// {
// min_length = gen.getPathLength();
// current_z = modified_z;
// if (abs(current_z - z) < 0.5f) {
// if (abs(current_z - z) < 0.5f)
// {
// return current_z;
// }
// }
// }
// if (current_z == INVALID_HEIGHT && normal_only) {
// if (current_z == INVALID_HEIGHT && normal_only)
// {
// return INVALID_HEIGHT;
// }
// if (current_z == INVALID_HEIGHT && !normal_only) {
// if (current_z == INVALID_HEIGHT && !normal_only)
// {
// return z;
// }
// return current_z;
@@ -2818,7 +2833,7 @@ bool MoveAwayFromCreatureAction::Execute(Event event)
// Find all creatures with the specified Id
std::vector<Unit*> creatures;
for (const auto& guid : targets)
for (auto const& guid : targets)
{
Unit* unit = botAI->GetUnit(guid);
if (unit && (alive && unit->IsAlive()) && unit->GetEntry() == creatureId)

View File

@@ -119,7 +119,6 @@ protected:
int moveInterval;
};
class CombatFormationMoveAction : public MovementAction
{
public:

View File

@@ -47,16 +47,16 @@ bool DrinkAction::Execute(Event event)
return UseItemAction::Execute(event);
}
bool DrinkAction::isUseful()
{
return UseItemAction::isUseful() &&
bool DrinkAction::isUseful()
{
return UseItemAction::isUseful() &&
AI_VALUE2(bool, "has mana", "self target") &&
AI_VALUE2(uint8, "mana", "self target") < 100;
}
bool DrinkAction::isPossible()
{
return !bot->IsInCombat() &&
return !bot->IsInCombat() &&
!bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
"aquatic form","flight form", "swift flight form", nullptr) &&
@@ -102,15 +102,15 @@ bool EatAction::Execute(Event event)
return UseItemAction::Execute(event);
}
bool EatAction::isUseful()
{
return UseItemAction::isUseful() &&
bool EatAction::isUseful()
{
return UseItemAction::isUseful() &&
AI_VALUE2(uint8, "health", "self target") < 100;
}
bool EatAction::isPossible()
{
return !bot->IsInCombat() &&
return !bot->IsInCombat() &&
!bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
"aquatic form","flight form", "swift flight form", nullptr) &&

View File

@@ -48,7 +48,7 @@ bool QuestAction::Execute(Event event)
// Check the nearest NPCs
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
for (const auto& npc : npcs)
for (auto const& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit && bot->GetDistance(unit) <= INTERACTION_DISTANCE)
@@ -59,7 +59,7 @@ bool QuestAction::Execute(Event event)
// Checks the nearest game objects
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects");
for (const auto& go : gos)
for (auto const& go : gos)
{
GameObject* gameobj = botAI->GetGameObject(go);
if (gameobj && bot->GetDistance(gameobj) <= INTERACTION_DISTANCE)
@@ -359,7 +359,7 @@ bool QuestUpdateAddItemAction::Execute(Event event)
uint32 availableItemsCount = botAI->GetInventoryItemsCountWithId(itemId);
placeholders["%quest_obj_available"] = std::to_string(availableItemsCount);
for (const auto& pair : botAI->GetCurrentQuestsRequiringItemId(itemId))
for (auto const& pair : botAI->GetCurrentQuestsRequiringItemId(itemId))
{
placeholders["%quest_link"] = chat->FormatQuest(pair.first);
uint32 requiredItemsCount = pair.second;

View File

@@ -49,7 +49,7 @@ class QuestUpdateAddItemAction : public Action
{
public:
QuestUpdateAddItemAction(PlayerbotAI* ai) : Action(ai, "quest update add item") {}
bool Execute(Event event) override;;
bool Execute(Event event) override;
};
class QuestUpdateFailedAction : public Action
@@ -70,7 +70,7 @@ class QuestItemPushResultAction : public Action
{
public:
QuestItemPushResultAction(PlayerbotAI* ai) : Action(ai, "quest item push result") {}
bool Execute(Event event) override;;
bool Execute(Event event) override;
};
#endif

View File

@@ -128,7 +128,7 @@ bool AutoReleaseSpiritAction::HandleBattlegroundSpiritHealer()
GuidVector npcs = NearestNpcsValue(botAI, bgRange);
Unit* spiritHealer = nullptr;
for (const auto& guid : npcs)
for (auto const& guid : npcs)
{
Unit* unit = botAI->GetUnit(guid);
if (unit && unit->IsFriendlyTo(bot) && unit->IsSpiritService())

View File

@@ -12,24 +12,7 @@
#include "GridNotifiersImpl.h"
#include "Playerbots.h"
#include "ServerFacade.h"
class AnyGameObjectInObjectRangeCheck
{
public:
AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(GameObject* go)
{
if (go && i_obj->IsWithinDistInMap(go, i_range) && go->isSpawned() && go->GetGOInfo())
return true;
return false;
}
private:
WorldObject const* i_obj;
float i_range;
};
#include "NearestGameObjects.h"
bool RevealGatheringItemAction::Execute(Event event)
{

View File

@@ -314,7 +314,7 @@ bool SpiritHealerAction::Execute(Event event)
for (GuidVector::iterator i = npcs.begin(); i != npcs.end(); i++)
{
Unit* unit = botAI->GetUnit(*i);
if (unit && unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER))
if (unit && unit->HasNpcFlag(UNIT_NPC_FLAG_SPIRITHEALER))
{
LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> revives at spirit healer", bot->GetGUID().ToString().c_str(),
bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName());

View File

@@ -50,7 +50,6 @@ bool RpgAction::SetNextRpgAction()
std::vector<uint32> relevances;
std::vector<TriggerNode*> triggerNodes;
for (auto& strategy : botAI->GetAiObjectContext()->GetSupportedStrategies())
{
if (strategy.find("rpg") == std::string::npos)

View File

@@ -195,7 +195,7 @@ void ChatReplyAction::ChatReplyDo(Player* bot, uint32& type, uint32& guid1, uint
}
ChatChannelSource chatChannelSource = GET_PLAYERBOT_AI(bot)->GetChatChannelSource(bot, type, chanName);
if ( (msg.starts_with("LFG") || msg.starts_with("LFM")) && HandleLFGQuestsReply(bot, chatChannelSource, msg, name))
if ((msg.starts_with("LFG") || msg.starts_with("LFM")) && HandleLFGQuestsReply(bot, chatChannelSource, msg, name))
{
return;
}

View File

@@ -24,7 +24,7 @@ bool SetHomeAction::Execute(Event event)
}
if (Unit* unit = botAI->GetUnit(selection))
if (unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER))
if (unit->HasNpcFlag(UNIT_NPC_FLAG_INNKEEPER))
{
if (isRpgAction)
{

View File

@@ -120,7 +120,8 @@ void SuggestWhatToDoAction::grindMaterials()
for (std::map<std::string, double>::iterator i = categories.begin(); i != categories.end(); ++i)
{
if (urand(0, 10) < 3) {
if (urand(0, 10) < 3)
{
std::string name = i->first;
double multiplier = i->second;

View File

@@ -81,7 +81,7 @@ bool TameAction::Execute(Event event)
std::ostringstream oss;
oss << "Available pet families: ";
size_t count = 0;
for (const auto& name : normalFamilies)
for (auto const& name : normalFamilies)
{
if (count++ != 0)
oss << ", ";
@@ -93,7 +93,7 @@ bool TameAction::Execute(Event event)
oss << " | ";
oss << "Exotic: ";
count = 0;
for (const auto& name : exoticFamilies)
for (auto const& name : exoticFamilies)
{
if (count++ != 0)
oss << ", ";

View File

@@ -18,4 +18,3 @@ public:
};
#endif

View File

@@ -15,7 +15,7 @@ bool TradeAction::Execute(Event event)
std::string const text = event.getParam();
// If text starts with any excluded prefix, don't process it further.
for (const auto& prefix : sPlayerbotAIConfig->tradeActionExcludedPrefixes)
for (auto const& prefix : sPlayerbotAIConfig->tradeActionExcludedPrefixes)
{
if (text.find(prefix) == 0)
return false;

View File

@@ -172,7 +172,7 @@ bool MaintenanceAction::Execute(Event event)
PlayerbotFactory factory(bot, bot->GetLevel());
if (!botAI->IsAlt())
{
{
factory.InitAttunementQuests();
factory.InitBags(false);
factory.InitAmmo();
@@ -194,7 +194,7 @@ bool MaintenanceAction::Execute(Event event)
if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
factory.ApplyEnchantAndGemsNew();
}
else
else
{
if (sPlayerbotAIConfig->altMaintenanceAttunementQs)
factory.InitAttunementQuests();

View File

@@ -9,6 +9,7 @@
#include "Event.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "NearestGameObjects.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "PositionValue.h"
@@ -54,24 +55,6 @@ bool UseMeetingStoneAction::Execute(Event event)
return Teleport(master, bot);
}
class AnyGameObjectInObjectRangeCheck
{
public:
AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(GameObject* go)
{
if (go && i_obj->IsWithinDistInMap(go, i_range) && go->isSpawned() && go->GetGOInfo())
return true;
return false;
}
private:
WorldObject const* i_obj;
float i_range;
};
bool SummonAction::Execute(Event event)
{
Player* master = GetMaster();
@@ -134,7 +117,7 @@ bool SummonAction::SummonUsingNpcs(Player* summoner, Player* player)
for (Unit* unit : targets)
{
if (unit && unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER))
if (unit && unit->HasNpcFlag(UNIT_NPC_FLAG_INNKEEPER))
{
if (!player->HasItemCount(6948, 1, false))
{
@@ -242,7 +225,7 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
}
}
if(summoner != player)
if (summoner != player)
botAI->TellError("Not enough place to summon");
return false;
}

View File

@@ -97,4 +97,3 @@ std::vector<uint32> WorldBuffAction::NeedWorldBuffs(Unit* unit)
return retVec;
}

View File

@@ -15,7 +15,6 @@ bool XpGainAction::Execute(Event event)
{
context->GetValue<uint32>("death count")->Set(0);
WorldPacket p(event.getPacket()); // (8+4+1+4+8)
ObjectGuid guid;
// uint32 xpgain;