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https://github.com/mod-playerbots/mod-playerbots.git
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Codestyle fix (#1797)
Warning: Dont change this PR as draft to make it testable DONT REVIEW UNTIL Codestyle C++ workflow dont pass
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@@ -180,7 +180,7 @@ void PlayerbotFactory::Init()
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continue;
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}
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if (proto->Flags & ITEM_FLAG_UNIQUE_EQUIPPABLE)
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if (proto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
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{
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continue;
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}
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@@ -1391,7 +1391,7 @@ bool PlayerbotFactory::CanEquipArmor(ItemTemplate const* proto)
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// for (uint8 j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
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// {
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// // for ItemStatValue != 0
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// if(!proto->ItemStat[j].ItemStatValue)
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// if (!proto->ItemStat[j].ItemStatValue)
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// continue;
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// AddItemStats(proto->ItemStat[j].ItemStatType, sp, ap, tank);
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@@ -1600,7 +1600,8 @@ void Shuffle(std::vector<uint32>& items)
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// bool noItem = false;
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// uint32 quality = urand(ITEM_QUALITY_UNCOMMON, ITEM_QUALITY_EPIC);
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// uint32 attempts = 10;
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// if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance && quality > ITEM_QUALITY_NORMAL) {
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// if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance && quality > ITEM_QUALITY_NORMAL)
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// {
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// quality--;
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// }
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// // current item;
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@@ -1705,7 +1706,8 @@ void PlayerbotFactory::InitEquipment(bool incremental, bool second_chance)
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if (incremental && !sPlayerbotAIConfig->incrementalGearInit)
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return;
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if (level < 5) {
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if (level < 5)
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{
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// original items
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if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(bot->getRace(), bot->getClass(), bot->getGender()))
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{
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@@ -1734,7 +1736,8 @@ void PlayerbotFactory::InitEquipment(bool incremental, bool second_chance)
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continue;
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}
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if (bot->HasItemCount(itemId, count)) {
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if (bot->HasItemCount(itemId, count))
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{
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continue;
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}
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@@ -2771,7 +2774,8 @@ void PlayerbotFactory::InitTalents(uint32 specNo)
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void PlayerbotFactory::InitTalentsByTemplate(uint32 specTab)
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{
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// if (sPlayerbotAIConfig->parsedSpecLinkOrder[bot->getClass()][specNo][80].size() == 0) {
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// if (sPlayerbotAIConfig->parsedSpecLinkOrder[bot->getClass()][specNo][80].size() == 0)
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// {
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// return;
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// }
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uint32 cls = bot->getClass();
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