Codestyle fix (#1797)

Warning:
Dont change this PR as draft to make it testable


DONT REVIEW UNTIL Codestyle C++ workflow dont pass
This commit is contained in:
kadeshar
2025-11-05 21:10:17 +01:00
committed by GitHub
parent ce51191e8f
commit 85c7009fe1
149 changed files with 443 additions and 557 deletions

View File

@@ -633,7 +633,7 @@ void RandomPlayerbotMgr::AssignAccountTypes()
uint32 existingRndBotAccounts = 0;
uint32 existingAddClassAccounts = 0;
for (const auto& [accountId, accountType] : currentAssignments)
for (auto const& [accountId, accountType] : currentAssignments)
{
if (accountType == 1) existingRndBotAccounts++;
else if (accountType == 2) existingAddClassAccounts++;
@@ -688,7 +688,7 @@ void RandomPlayerbotMgr::AssignAccountTypes()
}
// Populate filtered account lists with ALL accounts of each type
for (const auto& [accountId, accountType] : currentAssignments)
for (auto const& [accountId, accountType] : currentAssignments)
{
if (accountType == 1) rndBotTypeAccounts.push_back(accountId);
else if (accountType == 2) addClassTypeAccounts.push_back(accountId);
@@ -798,7 +798,7 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
std::vector<CharacterInfo> allianceChars;
std::vector<CharacterInfo> hordeChars;
for (const auto& charInfo : allCharacters)
for (auto const& charInfo : allCharacters)
{
if (IsAlliance(charInfo.rRace))
allianceChars.push_back(charInfo);
@@ -832,7 +832,7 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
};
// PHASE 1: Log-in Alliance bots up to allowedAllianceCount
for (const auto& charInfo : allianceChars)
for (auto const& charInfo : allianceChars)
{
if (!allowedAllianceCount)
break;
@@ -845,7 +845,7 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
}
// PHASE 2: Log-in Horde bots up to maxAllowedBotCount
for (const auto& charInfo : hordeChars)
for (auto const& charInfo : hordeChars)
{
if (!maxAllowedBotCount)
break;
@@ -855,7 +855,7 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
}
// PHASE 3: If maxAllowedBotCount wasn't reached, log-in more Alliance bots
for (const auto& charInfo : allianceChars)
for (auto const& charInfo : allianceChars)
{
if (!maxAllowedBotCount)
break;
@@ -1248,7 +1248,7 @@ void RandomPlayerbotMgr::CheckBgQueue()
void RandomPlayerbotMgr::LogBattlegroundInfo()
{
for (const auto& queueTypePair : BattlegroundData)
for (auto const& queueTypePair : BattlegroundData)
{
uint8 queueType = queueTypePair.first;
@@ -1256,7 +1256,7 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
if (uint8 type = BattlegroundMgr::BGArenaType(queueTypeId))
{
for (const auto& bracketIdPair : queueTypePair.second)
for (auto const& bracketIdPair : queueTypePair.second)
{
auto& bgInfo = bracketIdPair.second;
if (bgInfo.minLevel == 0)
@@ -1306,7 +1306,7 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
break;
}
for (const auto& bracketIdPair : queueTypePair.second)
for (auto const& bracketIdPair : queueTypePair.second)
{
auto& bgInfo = bracketIdPair.second;
if (bgInfo.minLevel == 0)
@@ -1576,7 +1576,7 @@ bool RandomPlayerbotMgr::ProcessBot(Player* bot)
{
idleBot = true;
}
if (idleBot)
{
// randomize
@@ -1704,7 +1704,6 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
return;
}
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomTeleportByLocations");
std::shuffle(std::begin(tlocs), std::end(tlocs), RandomEngine::Instance());
@@ -2256,7 +2255,7 @@ void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
// Pick a weighted city randomly, then a random banker in that city
// then teleport to that banker
CityId selectedCity = weightedCities[urand(0, weightedCities.size() - 1)];
const auto& bankers = cityToBankers.at(selectedCity);
auto const& bankers = cityToBankers.at(selectedCity);
uint32 selectedBankerEntry = bankers[urand(0, bankers.size() - 1)];
auto locIt = bankerEntryToLocation.find(selectedBankerEntry);
if (locIt != bankerEntryToLocation.end())