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warrior strategy optimize
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@@ -10,6 +10,6 @@ void GenericWarriorNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tr
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply stone", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("battle stance", NextAction::array(0, new NextAction("battle stance", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("battle stance", NextAction::array(0, new NextAction("battle stance", 1.0f), nullptr)));
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}
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