warrior strategy optimize

This commit is contained in:
Yunfan Li
2023-07-15 15:10:34 +08:00
parent 263651720f
commit 853dad08d0
2 changed files with 8 additions and 6 deletions

View File

@@ -10,6 +10,6 @@ void GenericWarriorNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tr
NonCombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply stone", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("battle stance", NextAction::array(0, new NextAction("battle stance", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("battle stance", NextAction::array(0, new NextAction("battle stance", 1.0f), nullptr)));
}