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https://github.com/mod-playerbots/mod-playerbots.git
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talents initialization
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@@ -87,6 +87,7 @@ class PlayerbotAIConfig
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uint32 specProbability[MAX_CLASSES][10];
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// [(tab, row, col, level)]
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std::vector<std::vector<uint32>> defaultTalentsOrder[MAX_CLASSES][3];
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std::vector<std::vector<uint32>> defaultTalentsOrderLowLevel[MAX_CLASSES][3];
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std::string premadeLevelSpec[MAX_CLASSES][10][91]; //lvl 10 - 100
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ClassSpecs classSpecs[MAX_CLASSES];
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std::string commandPrefix, commandSeparator;
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@@ -177,7 +178,7 @@ class PlayerbotAIConfig
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void loadWorldBuf(uint32 factionId, uint32 classId, uint32 minLevel, uint32 maxLevel);
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private:
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std::vector<std::vector<uint32>> ParseTempTalentsOrder(std::string temp_talents_order);
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std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
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};
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#define sPlayerbotAIConfig PlayerbotAIConfig::instance()
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