mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-15 18:00:27 +00:00
Fix formatting and use correct value data type
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@@ -250,10 +250,10 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
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TeamSize = (uint32)type;
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// Check if bots should join Rated Arena (Only captains can queue)
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int ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
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int ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
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int ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
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int activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
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uint32 ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
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uint32 ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
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uint32 ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
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uint32 activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
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bool isRated = (ratedArenaBotCount + ratedArenaPlayerCount) < (BracketSize * (activeRatedArenaQueue + ratedArenaInstanceCount));
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@@ -269,11 +269,11 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
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// Check if bots should join Skirmish Arena
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// We have extra bots queue because same faction can vs each other but can't be in the same group.
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int skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
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int skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
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int skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
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int activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
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int maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
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uint32 skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
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uint32 skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
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uint32 skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
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uint32 activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
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uint32 maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
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if (maxRequiredSkirmishBots != 0)
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maxRequiredSkirmishBots = maxRequiredSkirmishBots + TeamSize;
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@@ -286,18 +286,20 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
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}
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// Check if bots should join Battleground
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int bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
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int bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
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int bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
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int bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
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int activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
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int bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
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uint32 bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
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uint32 bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
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uint32 bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
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uint32 bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
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uint32 activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
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uint32 bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
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if(teamId == TEAM_ALLIANCE)
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{
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if((bgAllianceBotCount + bgAlliancePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
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return true;
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} else {
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}
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else
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{
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if((bgHordeBotCount + bgHordePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
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return true;
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}
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@@ -578,10 +580,10 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
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TeamSize = (uint32)type;
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// Check if bots should join Rated Arena (Only captains can queue)
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int ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
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int ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
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int ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
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int activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
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uint32 ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
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uint32 ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
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uint32 ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
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uint32 activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
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bool isRated = (ratedArenaBotCount + ratedArenaPlayerCount) < (BracketSize * (activeRatedArenaQueue + ratedArenaInstanceCount));
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@@ -597,11 +599,11 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
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// Check if bots should join Skirmish Arena
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// We have extra bots queue because same faction can vs each other but can't be in the same group.
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int skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
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int skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
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int skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
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int activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
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int maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
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uint32 skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
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uint32 skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
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uint32 skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
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uint32 activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
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uint32 maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
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if (maxRequiredSkirmishBots != 0)
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maxRequiredSkirmishBots = maxRequiredSkirmishBots + TeamSize;
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@@ -614,18 +616,20 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
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}
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// Check if bots should join Battleground
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int bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
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int bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
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int bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
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int bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
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int activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
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int bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
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uint32 bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
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uint32 bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
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uint32 bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
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uint32 bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
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uint32 activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
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uint32 bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
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if(teamId == TEAM_ALLIANCE)
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{
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if((bgAllianceBotCount + bgAlliancePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
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return true;
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} else {
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}
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else
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{
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if((bgHordeBotCount + bgHordePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
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return true;
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}
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