Fix formatting and use correct value data type

This commit is contained in:
CrypticAvacado
2024-07-29 20:45:00 +12:00
parent f1114d71d2
commit 804c3adbd3
5 changed files with 77 additions and 62 deletions

View File

@@ -250,10 +250,10 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
TeamSize = (uint32)type;
// Check if bots should join Rated Arena (Only captains can queue)
int ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
int ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
int ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
int activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
uint32 ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
uint32 ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
uint32 ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
uint32 activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
bool isRated = (ratedArenaBotCount + ratedArenaPlayerCount) < (BracketSize * (activeRatedArenaQueue + ratedArenaInstanceCount));
@@ -269,11 +269,11 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
// Check if bots should join Skirmish Arena
// We have extra bots queue because same faction can vs each other but can't be in the same group.
int skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
int skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
int skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
int activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
int maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
uint32 skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
uint32 skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
uint32 skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
uint32 activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
uint32 maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
if (maxRequiredSkirmishBots != 0)
maxRequiredSkirmishBots = maxRequiredSkirmishBots + TeamSize;
@@ -286,18 +286,20 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
}
// Check if bots should join Battleground
int bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
int bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
int bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
int bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
int activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
int bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
uint32 bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
uint32 bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
uint32 bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
uint32 bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
uint32 activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
uint32 bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
if(teamId == TEAM_ALLIANCE)
{
if((bgAllianceBotCount + bgAlliancePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
return true;
} else {
}
else
{
if((bgHordeBotCount + bgHordePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
return true;
}
@@ -578,10 +580,10 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
TeamSize = (uint32)type;
// Check if bots should join Rated Arena (Only captains can queue)
int ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
int ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
int ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
int activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
uint32 ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
uint32 ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
uint32 ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
uint32 activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
bool isRated = (ratedArenaBotCount + ratedArenaPlayerCount) < (BracketSize * (activeRatedArenaQueue + ratedArenaInstanceCount));
@@ -597,11 +599,11 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
// Check if bots should join Skirmish Arena
// We have extra bots queue because same faction can vs each other but can't be in the same group.
int skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
int skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
int skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
int activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
int maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
uint32 skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
uint32 skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
uint32 skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
uint32 activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
uint32 maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
if (maxRequiredSkirmishBots != 0)
maxRequiredSkirmishBots = maxRequiredSkirmishBots + TeamSize;
@@ -614,18 +616,20 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
}
// Check if bots should join Battleground
int bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
int bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
int bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
int bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
int activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
int bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
uint32 bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
uint32 bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
uint32 bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
uint32 bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
uint32 activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
uint32 bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
if(teamId == TEAM_ALLIANCE)
{
if((bgAllianceBotCount + bgAlliancePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
return true;
} else {
}
else
{
if((bgHordeBotCount + bgHordePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
return true;
}