From 7eabe47a621bd21062a51a0998dd53c6392b0e56 Mon Sep 17 00:00:00 2001 From: Yunfan Li Date: Sun, 19 Jan 2025 23:07:48 +0800 Subject: [PATCH] Frost mage ice barrier health trigger --- src/strategy/mage/FrostMageStrategy.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/strategy/mage/FrostMageStrategy.cpp b/src/strategy/mage/FrostMageStrategy.cpp index 6dd46152..6dfaaf36 100644 --- a/src/strategy/mage/FrostMageStrategy.cpp +++ b/src/strategy/mage/FrostMageStrategy.cpp @@ -77,7 +77,7 @@ void FrostMageStrategy::InitTriggers(std::vector& triggers) triggers.push_back( new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", ACTION_HIGH + 1), nullptr))); triggers.push_back( - new TriggerNode("ice barrier", NextAction::array(0, new NextAction("ice barrier", ACTION_NORMAL), nullptr))); + new TriggerNode("medium health", NextAction::array(0, new NextAction("ice barrier", ACTION_NORMAL), nullptr))); triggers.push_back(new TriggerNode( "brain freeze", NextAction::array(0, new NextAction("frostfire bolt", ACTION_NORMAL + 3), nullptr)));