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refactor: naxxramas and kel'thuzad strategy
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@@ -33,7 +33,7 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 3),
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new NextAction("wild growth", ACTION_CRITICAL_HEAL + 2),
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new NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
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// new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
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new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
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NULL)));
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triggers.push_back(new TriggerNode(
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@@ -41,7 +41,7 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0, new NextAction("nature's swiftness", ACTION_CRITICAL_HEAL + 4), NULL)));
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triggers.push_back(new TriggerNode(
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"group heal occasion",
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"medium group heal occasion",
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NextAction::array(0, new NextAction("tranquility", ACTION_CRITICAL_HEAL + 5), NULL)));
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// LOW
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@@ -51,7 +51,7 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 8),
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new NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 7),
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new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 6),
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// new NextAction("healing touch on party", ACTION_MEDIUM_HEAL + 5),
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new NextAction("healing touch on party", ACTION_MEDIUM_HEAL + 5),
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NULL)));
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// MEDIUM
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