Violet Hold implementation

Violet Hold implementation
Consortium guy is missing, will revisit once I reach heroics so I can code it properly
This commit is contained in:
Bobblybook
2024-10-12 23:52:40 +11:00
parent b526a07303
commit 7b9da575ef
24 changed files with 505 additions and 73 deletions

View File

@@ -157,50 +157,3 @@ bool IntenseColdJumpAction::Execute(Event event)
return JumpTo(bot->GetMap()->GetId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ() + 0.01f);
// bot->GetMotionMaster()->MoveFall();
}
bool RearFlankPositionAction::isUseful()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "keristrasza");
if (!boss) { return false; }
// Need to double the front angle check to account for mirrored angle.
// Total 180 degrees (whole front half)
bool inFront = boss->HasInArc(2.f * DRAGON_MELEE_MIN_ANGLE, bot);
// Rear check does not need to double this angle as the logic is inverted
// and we are subtracting from 2pi.
bool inBack = !boss->HasInArc((2.f * M_PI) - DRAGON_MELEE_MAX_ANGLE, bot);
return inFront || inBack;
}
bool RearFlankPositionAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "keristrasza");
if (!boss) { return false; }
// float angleToMove = minAngle + rand_norm() * (maxAngle - minAngle);
float angle = frand(DRAGON_MELEE_MIN_ANGLE, DRAGON_MELEE_MAX_ANGLE);
// Need to reduce this value very slightly, or the bots get the jitters -
// may be due to rounding errors. Need to bring them just inside their attack range.
// This boss has a big hitbox so we can reduce by 50% and it's still fine and looks better.
// TODO: Investigate using bot->GetObjectSize() for sizing
float distance = bot->GetMeleeRange(boss) * 0.5f;
// Alternatively, summing both unit's melee ranges seems to give a fairly natural range.
// Use whichever gives the best results..
// float distanceOffset = bot->GetMeleeReach() + boss->GetMeleeReach();
Position leftFlank = boss->GetPosition();
Position rightFlank = boss->GetPosition();
Position* destination = nullptr;
leftFlank.RelocatePolarOffset(angle, distance);
rightFlank.RelocatePolarOffset(-angle, distance);
if (bot->GetExactDist2d(leftFlank) < bot->GetExactDist2d(rightFlank))
{
destination = &leftFlank;
}
else
{
destination = &rightFlank;
}
return MoveTo(bot->GetMapId(), destination->GetPositionX(), destination->GetPositionY(), destination->GetPositionZ());
}