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https://github.com/mod-playerbots/mod-playerbots.git
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Movement priority
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@@ -13,6 +13,15 @@
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class PlayerbotAI;
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class Unit;
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// High priority movement can override the previous low priority one
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enum class MovementPriority
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{
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MOVEMENT_IDLE,
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MOVEMENT_NORMAL,
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MOVEMENT_COMBAT,
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MOVEMENT_FORCED
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};
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class LastMovement
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{
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public:
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@@ -28,14 +37,14 @@ public:
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lastMoveShort = other.lastMoveShort;
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lastPath = other.lastPath;
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nextTeleport = other.nextTeleport;
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priority = other.priority;
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return *this;
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};
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void clear();
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void Set(Unit* follow);
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void Set(uint32 mapId, float x, float y, float z, float ori, float delayTime);
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void Set(uint32 mapId, float x, float y, float z, float ori, float delayTime, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
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void setShort(WorldPosition point);
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void setPath(TravelPath path);
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@@ -53,6 +62,7 @@ public:
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float lastdelayTime;
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WorldPosition lastMoveShort;
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uint32 msTime;
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MovementPriority priority;
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TravelPath lastPath;
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time_t nextTeleport;
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std::future<TravelPath> future;
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