mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Refactoring bot chat and sayaction caused by group crash <NOT FINISHED>
This commit is contained in:
@@ -340,6 +340,29 @@ void PlayerbotAI::UpdateAIInternal([[maybe_unused]] uint32 elapsed, bool minimal
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_TOTAL, "PlayerbotAI::UpdateAIInternal " + mapString);
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ExternalEventHelper helper(aiObjectContext);
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// chat replies
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std::list<ChatQueuedReply> delayedResponses;
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while (!chatReplies.empty())
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{
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ChatQueuedReply holder = chatReplies.front();
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time_t checkTime = holder.m_time;
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if (checkTime && time(0) < checkTime)
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{
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delayedResponses.push_back(holder);
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chatReplies.pop();
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continue;
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}
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ChatReplyAction::ChatReplyDo(bot, holder.m_type, holder.m_guid1, holder.m_guid2, holder.m_msg, holder.m_chanName, holder.m_name);
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chatReplies.pop();
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}
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for (std::list<ChatQueuedReply>::iterator i = delayedResponses.begin(); i != delayedResponses.end(); ++i)
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{
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chatReplies.push(*i);
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}
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HandleCommands();
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// logout if logout timer is ready or if instant logout is possible
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if (bot->GetSession()->isLogingOut())
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@@ -391,6 +414,207 @@ void PlayerbotAI::UpdateAIInternal([[maybe_unused]] uint32 elapsed, bool minimal
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pmo->finish();
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}
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void PlayerbotAI::HandleCommands()
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{
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ExternalEventHelper helper(aiObjectContext);
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std::list<ChatCommandHolder> delayed;
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while (!chatCommands.empty())
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{
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ChatCommandHolder holder = chatCommands.front();
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time_t checkTime = holder.GetTime();
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if (checkTime && time(0) < checkTime)
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{
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delayed.push_back(holder);
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chatCommands.pop();
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continue;
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}
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std::string command = holder.GetCommand();
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Player* owner = holder.GetOwner();
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if (!helper.ParseChatCommand(command, owner) && holder.GetType() == CHAT_MSG_WHISPER)
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{
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//ostringstream out; out << "Unknown command " << command;
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//TellPlayer(out);
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//helper.ParseChatCommand("help");
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}
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chatCommands.pop();
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}
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for (std::list<ChatCommandHolder>::iterator i = delayed.begin(); i != delayed.end(); ++i)
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{
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chatCommands.push(*i);
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}
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}
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std::map<std::string, ChatMsg> chatMap;
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void PlayerbotAI::HandleCommand(uint32 type, const std::string& text, Player& fromPlayer, const uint32 lang)
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{
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std::string filtered = text;
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if (!IsAllowedCommand(filtered) && !GetSecurity()->CheckLevelFor(PlayerbotSecurityLevel::PLAYERBOT_SECURITY_INVITE, type != CHAT_MSG_WHISPER, &fromPlayer))
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return;
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if (type == CHAT_MSG_ADDON)
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return;
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if (filtered.find("BOT\t") == 0) //Mangosbot has BOT prefix so we remove that.
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filtered = filtered.substr(4);
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else if (lang == LANG_ADDON) //Other addon messages should not command bots.
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return;
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if (type == CHAT_MSG_SYSTEM)
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return;
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if (filtered.find(sPlayerbotAIConfig->commandSeparator) != std::string::npos)
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{
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std::vector<std::string> commands;
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split(commands, filtered, sPlayerbotAIConfig->commandSeparator.c_str());
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for (std::vector<std::string>::iterator i = commands.begin(); i != commands.end(); ++i)
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{
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HandleCommand(type, *i, fromPlayer);
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}
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return;
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}
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if (!sPlayerbotAIConfig->commandPrefix.empty())
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{
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if (filtered.find(sPlayerbotAIConfig->commandPrefix) != 0)
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return;
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filtered = filtered.substr(sPlayerbotAIConfig->commandPrefix.size());
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}
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if (chatMap.empty())
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{
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chatMap["#w "] = CHAT_MSG_WHISPER;
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chatMap["#p "] = CHAT_MSG_PARTY;
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chatMap["#r "] = CHAT_MSG_RAID;
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chatMap["#a "] = CHAT_MSG_ADDON;
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chatMap["#g "] = CHAT_MSG_GUILD;
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}
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currentChat = std::pair<ChatMsg, time_t>(CHAT_MSG_WHISPER, 0);
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for (std::map<std::string, ChatMsg>::iterator i = chatMap.begin(); i != chatMap.end(); ++i)
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{
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if (filtered.find(i->first) == 0)
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{
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filtered = filtered.substr(3);
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currentChat = std::pair<ChatMsg, time_t>(i->second, time(0) + 2);
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break;
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}
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}
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filtered = chatFilter.Filter(trim((std::string&)filtered));
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if (filtered.empty())
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return;
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if (filtered.substr(0, 6) == "debug ")
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{
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std::string response = HandleRemoteCommand(filtered.substr(6));
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, CHAT_MSG_ADDON, response.c_str(), LANG_ADDON,
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CHAT_TAG_NONE, bot->GetGUID(), bot->GetName());
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sServerFacade->SendPacket(&fromPlayer, &data);
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return;
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}
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if (!IsAllowedCommand(filtered) && !GetSecurity()->CheckLevelFor(PlayerbotSecurityLevel::PLAYERBOT_SECURITY_ALLOW_ALL, type != CHAT_MSG_WHISPER, &fromPlayer))
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return;
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if (type == CHAT_MSG_RAID_WARNING && filtered.find(bot->GetName()) != std::string::npos && filtered.find("award") == std::string::npos)
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{
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ChatCommandHolder cmd("warning", &fromPlayer, type);
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chatCommands.push(cmd);
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return;
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}
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if ((filtered.size() > 2 && filtered.substr(0, 2) == "d ") || (filtered.size() > 3 && filtered.substr(0, 3) == "do "))
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{
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Event event("do", "", &fromPlayer);
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std::string action = filtered.substr(filtered.find(" ") + 1);
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DoSpecificAction(action, event);
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}
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if (ChatHelper::parseValue("command", filtered).substr(0, 3) == "do ")
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{
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Event event("do", "", &fromPlayer);
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std::string action = ChatHelper::parseValue("command", filtered);
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action = action.substr(3);
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DoSpecificAction(action, event);
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}
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else if (type != CHAT_MSG_WHISPER && filtered.size() > 6 && filtered.substr(0, 6) == "queue ")
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{
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std::string remaining = filtered.substr(filtered.find(" ") + 1);
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int index = 1;
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Group* group = bot->GetGroup();
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if (group)
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{
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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if (ref->GetSource() == master)
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continue;
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if (ref->GetSource() == bot)
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break;
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index++;
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}
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}
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ChatCommandHolder cmd(remaining, &fromPlayer, type, time(0) + index);
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chatCommands.push(cmd);
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}
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else if (filtered == "reset")
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{
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Reset(true);
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}
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// TODO: missing implementation to port
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/*else if (filtered == "logout")
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{
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if (!(bot->IsStunnedByLogout() || bot->GetSession()->isLogingOut()))
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{
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if (type == CHAT_MSG_WHISPER)
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TellPlayer(&fromPlayer, BOT_TEXT("logout_start"));
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if (master && master->GetPlayerbotMgr())
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SetShouldLogOut(true);
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}
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}
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else if (filtered == "logout cancel")
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{
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if (bot->IsStunnedByLogout() || bot->GetSession()->isLogingOut())
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{
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if (type == CHAT_MSG_WHISPER)
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TellPlayer(&fromPlayer, BOT_TEXT("logout_cancel"));
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WorldPacket p;
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bot->GetSession()->HandleLogoutCancelOpcode(p);
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SetShouldLogOut(false);
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}
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}
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else if ((filtered.size() > 5) && (filtered.substr(0, 5) == "wait ") && (filtered.find("wait for attack") == std::string::npos))
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{
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std::string remaining = filtered.substr(filtered.find(" ") + 1);
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uint32 delay = atof(remaining.c_str()) * IN_MILLISECONDS;
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if (delay > 20000)
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{
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bot->TellMaster(&fromPlayer, "Max wait time is 20 seconds!");
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return;
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}
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IncreaseAIInternalUpdateDelay(delay);
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isWaiting = true;
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TellPlayer(&fromPlayer, "Waiting for " + remaining + " seconds!");
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return;
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}*/
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else
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{
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ChatCommandHolder cmd(filtered, &fromPlayer, type);
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chatCommands.push(cmd);
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}
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}
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void PlayerbotAI::HandleTeleportAck()
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{
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if (IsRealPlayer())
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@@ -484,8 +708,6 @@ void PlayerbotAI::Reset(bool full)
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}
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}
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std::map<std::string, ChatMsg> chatMap;
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bool PlayerbotAI::IsAllowedCommand(std::string const text)
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{
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if (unsecuredCommands.empty())
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@@ -718,6 +940,7 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
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p >> guid1 >> unused;
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if (guid1.IsEmpty() || p.size() > p.DEFAULT_SIZE)
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return;
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switch (msgtype)
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{
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case CHAT_MSG_CHANNEL:
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@@ -730,44 +953,67 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
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case CHAT_MSG_GUILD:
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p >> guid2;
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p >> textLen >> message >> chatTag;
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if (guid1 != bot->GetGUID()) // do not reply to self
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{
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// try to always reply to real player
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time_t lastChat = GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Get();
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bool isPaused = time(0) < lastChat;
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bool shouldReply = false;
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bool isRandomBot = false;
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sCharacterCache->GetCharacterNameByGuid(guid1, name);
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uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guid1);
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isRandomBot = sPlayerbotAIConfig->IsInRandomAccountList(accountId);
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bool isMentioned = message.find(bot->GetName()) != std::string::npos;
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// random bot speaks, chat CD
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if (isRandomBot && isPaused)
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return;
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// BG: react only if mentioned or if not channel and real player spoke
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if (bot->InBattleground() && bot->GetBattleground() && !(isMentioned || (msgtype != CHAT_MSG_CHANNEL && !isRandomBot)))
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return;
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// Reduce chat spam
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if (HasRealPlayerMaster())
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return;
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if (isRandomBot && urand(0, 20))
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return;
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if (!message.empty() && ((isRandomBot && !isPaused && (!urand(0, 20) || (!urand(0, 10) && message.find(bot->GetName()) != std::string::npos))) || (!isRandomBot && (isMentioned || !urand(0, 4)))))
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{
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QueueChatResponse(msgtype, guid1, ObjectGuid(), message, chanName, name);
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GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 25));
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return;
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}
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}
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break;
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default:
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break;
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}
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// do not reply to self but always try to reply to real player
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if (guid1 != bot->GetGUID())
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{
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time_t lastChat = GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Get();
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bool isPaused = time(0) < lastChat;
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bool shouldReply = false;
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bool isFromFreeBot = false;
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uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guid1);
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isFromFreeBot = sPlayerbotAIConfig->IsInRandomAccountList(accountId);
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bool isMentioned = message.find(bot->GetName()) != std::string::npos;
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ChatChannelSource chatChannelSource = GetChatChannelSource(bot, msgtype, chanName);
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// random bot speaks, chat CD
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if (isFromFreeBot && isPaused)
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return;
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// BG: react only if mentioned or if not channel and real player spoke
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if (bot->InBattleground() && !(isMentioned || (msgtype != CHAT_MSG_CHANNEL && !isFromFreeBot)))
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return;
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if (HasRealPlayerMaster() && guid1 != GetMaster()->GetGUID())
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return;
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if (lang == LANG_ADDON)
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return;
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// several talk config option later
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/*
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TODO:
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toxic link
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legendary grind / thunderfury etc
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*/
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if (isFromFreeBot && urand(0, 20))
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return;
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//if (msgtype == CHAT_MSG_GUILD && (!sPlayerbotAIConfig->guildRepliesRate || urand(1, 100) >= sPlayerbotAIConfig->guildRepliesRate))
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//return;
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if (!isFromFreeBot)
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{
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if (!isMentioned && urand(0, 4))
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return;
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}
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else
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{
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if (urand(0, 20 + 10 * isMentioned))
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return;
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}
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QueueChatResponse(msgtype, guid1, ObjectGuid(), message, chanName, name);
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GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 25));
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return;
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}
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}
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return;
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@@ -1844,17 +2090,12 @@ WorldObject* PlayerbotAI::GetWorldObject(ObjectGuid guid)
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const AreaTableEntry* PlayerbotAI::GetCurrentArea()
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{
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if (const auto map = bot->GetMap())
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return sAreaTableStore.LookupEntry(bot->GetMap()->GetAreaId(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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return nullptr;
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return sAreaTableStore.LookupEntry(bot->GetMap()->GetAreaId(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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}
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const AreaTableEntry* PlayerbotAI::GetCurrentZone()
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{
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if (const auto map = bot->GetMap())
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return GetAreaEntryByAreaID(map->GetZoneId(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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return nullptr;
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return sAreaTableStore.LookupEntry(bot->GetMap()->GetZoneId(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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}
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std::string PlayerbotAI::GetLocalizedAreaName(const AreaTableEntry* entry)
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@@ -1909,6 +2150,7 @@ bool PlayerbotAI::SayToGuild(const std::string& msg)
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return false;
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}
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bool PlayerbotAI::SayToWorld(const std::string& msg)
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{
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if (msg.empty())
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@@ -1918,9 +2160,7 @@ bool PlayerbotAI::SayToWorld(const std::string& msg)
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ChannelMgr* cMgr = ChannelMgr::forTeam(bot->GetTeamId());
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if (!cMgr)
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{
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return false;
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}
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//no zone
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if (Channel* worldChannel = cMgr->GetChannel("World", bot))
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@@ -1931,24 +2171,35 @@ bool PlayerbotAI::SayToWorld(const std::string& msg)
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return false;
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}
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bool PlayerbotAI::SayToChannel(const std::string& msg, const ChatChannelId& chanId)
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{
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ChannelMgr* cMgr = ChannelMgr::forTeam(bot->GetTeamId());
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if (!cMgr || msg.empty())
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return false;
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AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(bot->GetMap()->GetZoneId(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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if (!current_zone)
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AreaTableEntry const* current_zone = GetCurrentZone();
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AreaTableEntry const* current_area = GetCurrentArea();
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if (!current_zone || !current_area)
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return false;
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const auto current_str_zone = GetLocalizedAreaName(current_zone);
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const auto current_str_area = GetLocalizedAreaName(current_area);
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for (auto const& [key, channel] : cMgr->GetChannels())
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{
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//check for current zone
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if (channel && channel->GetChannelId() == chanId)
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{
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const auto does_contains = channel->GetName().find(GetLocalizedAreaName(current_zone)) != std::string::npos;
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if ((chanId != ChatChannelId::LOOKING_FOR_GROUP && chanId != ChatChannelId::WORLD_DEFENSE) && !does_contains)
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return false;
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const auto does_contains = channel->GetName().find(current_str_zone) != std::string::npos || channel->GetName().find(current_str_area) != std::string::npos;
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if (chanId != ChatChannelId::LOOKING_FOR_GROUP && chanId != ChatChannelId::WORLD_DEFENSE && !does_contains)
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{
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continue;
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}
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else if (chanId == ChatChannelId::LOOKING_FOR_GROUP || chanId == ChatChannelId::WORLD_DEFENSE)
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{
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// check if capitals then return false if not
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}
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channel->Say(bot->GetGUID(), msg.c_str(), LANG_UNIVERSAL);
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return true;
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@@ -1957,6 +2208,7 @@ bool PlayerbotAI::SayToChannel(const std::string& msg, const ChatChannelId& chan
|
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return false;
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}
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bool PlayerbotAI::SayToParty(const std::string& msg)
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{
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if (!bot->GetGroup())
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@@ -1972,6 +2224,7 @@ bool PlayerbotAI::SayToParty(const std::string& msg)
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||||
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return true;
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}
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||||
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bool PlayerbotAI::SayToRaid(const std::string& msg)
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{
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if (!bot->GetGroup() || bot->GetGroup()->isRaidGroup())
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@@ -1987,6 +2240,7 @@ bool PlayerbotAI::SayToRaid(const std::string& msg)
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||||
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return true;
|
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}
|
||||
|
||||
bool PlayerbotAI::Yell(const std::string& msg)
|
||||
{
|
||||
if (bot->GetTeamId() == TeamId::TEAM_ALLIANCE)
|
||||
@@ -2000,6 +2254,7 @@ bool PlayerbotAI::Yell(const std::string& msg)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerbotAI::Say(const std::string& msg)
|
||||
{
|
||||
if (bot->GetTeamId() == TeamId::TEAM_ALLIANCE)
|
||||
@@ -2013,6 +2268,7 @@ bool PlayerbotAI::Say(const std::string& msg)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerbotAI::Whisper(const std::string& msg, const std::string& receiverName)
|
||||
{
|
||||
const auto receiver = ObjectAccessor::FindPlayerByName(receiverName);
|
||||
@@ -4894,39 +5150,43 @@ ChatChannelSource PlayerbotAI::GetChatChannelSource(Player* bot, uint32 type, st
|
||||
{
|
||||
ChannelMgr* cMgr = ChannelMgr::forTeam(bot->GetTeamId());
|
||||
if (!cMgr)
|
||||
{
|
||||
return ChatChannelSource::SRC_UNDEFINED;
|
||||
}
|
||||
|
||||
const Channel* channel = cMgr->GetChannel(channelName, bot);
|
||||
if (channel)
|
||||
{
|
||||
switch (channel->GetChannelId())
|
||||
{
|
||||
case ChatChannelId::GENERAL:
|
||||
{
|
||||
return ChatChannelSource::SRC_GENERAL;
|
||||
}
|
||||
case ChatChannelId::TRADE:
|
||||
{
|
||||
return ChatChannelSource::SRC_TRADE;
|
||||
}
|
||||
case ChatChannelId::LOCAL_DEFENSE:
|
||||
{
|
||||
return ChatChannelSource::SRC_LOCAL_DEFENSE;
|
||||
}
|
||||
case ChatChannelId::WORLD_DEFENSE:
|
||||
{
|
||||
return ChatChannelSource::SRC_WORLD_DEFENSE;
|
||||
}
|
||||
case ChatChannelId::LOOKING_FOR_GROUP:
|
||||
{
|
||||
return ChatChannelSource::SRC_LOOKING_FOR_GROUP;
|
||||
}
|
||||
case ChatChannelId::GUILD_RECRUITMENT:
|
||||
{
|
||||
return ChatChannelSource::SRC_GUILD_RECRUITMENT;
|
||||
}
|
||||
default:
|
||||
return ChatChannelSource::SRC_UNDEFINED;
|
||||
case ChatChannelId::GENERAL:
|
||||
{
|
||||
return ChatChannelSource::SRC_GENERAL;
|
||||
}
|
||||
case ChatChannelId::TRADE:
|
||||
{
|
||||
return ChatChannelSource::SRC_TRADE;
|
||||
}
|
||||
case ChatChannelId::LOCAL_DEFENSE:
|
||||
{
|
||||
return ChatChannelSource::SRC_LOCAL_DEFENSE;
|
||||
}
|
||||
case ChatChannelId::WORLD_DEFENSE:
|
||||
{
|
||||
return ChatChannelSource::SRC_WORLD_DEFENSE;
|
||||
}
|
||||
case ChatChannelId::LOOKING_FOR_GROUP:
|
||||
{
|
||||
return ChatChannelSource::SRC_LOOKING_FOR_GROUP;
|
||||
}
|
||||
case ChatChannelId::GUILD_RECRUITMENT:
|
||||
{
|
||||
return ChatChannelSource::SRC_GUILD_RECRUITMENT;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return ChatChannelSource::SRC_UNDEFINED;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4968,11 +5228,14 @@ ChatChannelSource PlayerbotAI::GetChatChannelSource(Player* bot, uint32 type, st
|
||||
return ChatChannelSource::SRC_TEXT_EMOTE;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return ChatChannelSource::SRC_UNDEFINED;
|
||||
}
|
||||
}
|
||||
}
|
||||
return ChatChannelSource::SRC_UNDEFINED;
|
||||
}
|
||||
|
||||
std::vector<const Quest*> PlayerbotAI::GetAllCurrentQuests()
|
||||
{
|
||||
std::vector<const Quest*> result;
|
||||
@@ -5051,4 +5314,4 @@ std::set<uint32> PlayerbotAI::GetCurrentIncompleteQuestIds()
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user