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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-25 14:36:22 +00:00
Make backwards movement for flee
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@@ -32,7 +32,7 @@ protected:
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bool MoveNear(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->contactDistance, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
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bool MoveToLOS(WorldObject* target, bool ranged = false);
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bool MoveTo(uint32 mapId, float x, float y, float z, bool idle = false, bool react = false,
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bool normal_only = false, bool exact_waypoint = false, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL, bool lessDelay = false);
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bool normal_only = false, bool exact_waypoint = false, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL, bool lessDelay = false, bool backwards = false);
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bool MoveTo(WorldObject* target, float distance = 0.0f, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
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bool MoveNear(WorldObject* target, float distance = sPlayerbotAIConfig->contactDistance, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
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float GetFollowAngle();
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@@ -40,7 +40,7 @@ protected:
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bool Follow(Unit* target, float distance, float angle);
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bool ChaseTo(WorldObject* obj, float distance = 0.0f, float angle = 0.0f);
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bool ReachCombatTo(Unit* target, float distance = 0.0f);
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float MoveDelay(float distance);
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float MoveDelay(float distance, bool backwards = false);
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void WaitForReach(float distance);
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void SetNextMovementDelay(float delayMillis);
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bool IsMovingAllowed(WorldObject* target);
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