optimize performance by increase cure check interval

This commit is contained in:
Yunfan Li
2023-07-28 01:18:35 +08:00
parent 6ba6bc3615
commit 74293912ec
2 changed files with 2 additions and 2 deletions

View File

@@ -13,7 +13,7 @@ class Unit;
class NeedCureTrigger : public SpellTrigger
{
public:
NeedCureTrigger(PlayerbotAI* botAI, std::string const spell, uint32 dispelType) : SpellTrigger(botAI, spell, 1), dispelType(dispelType) { }
NeedCureTrigger(PlayerbotAI* botAI, std::string const spell, uint32 dispelType) : SpellTrigger(botAI, spell, 2), dispelType(dispelType) { }
std::string const GetTargetName() override { return "self target"; }
bool IsActive() override;