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fixing multiple 'unused variable' warnings (#1224)
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@@ -105,7 +105,7 @@ private:
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/*A*/ nullptr, // NextAction::array(0, new NextAction("flash of light"), NULL),
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/*C*/ nullptr);
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}
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// static ActionNode* seal_of_light(PlayerbotAI* ai)
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// static ActionNode* seal_of_light(PlayerbotAI* /* ai */)
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// {
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// return new ActionNode ("seal of light",
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// /*P*/ NULL,
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