From 7069a6c4194447bbcdbd9e8b8f8de03529efb855 Mon Sep 17 00:00:00 2001 From: Yunfan Li Date: Mon, 29 May 2023 21:54:07 +0800 Subject: [PATCH] modify action priority --- src/strategy/Strategy.h | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/src/strategy/Strategy.h b/src/strategy/Strategy.h index 0bfffd43..854a7b89 100644 --- a/src/strategy/Strategy.h +++ b/src/strategy/Strategy.h @@ -25,16 +25,17 @@ enum StrategyType : uint32 enum ActionPriority { - ACTION_IDLE = 0, - ACTION_NORMAL = 10, - ACTION_HIGH = 20, - ACTION_MOVE = 30, - ACTION_INTERRUPT = 40, - ACTION_DISPEL = 50, - ACTION_LIGHT_HEAL = 60, - ACTION_MEDIUM_HEAL = 70, - ACTION_CRITICAL_HEAL = 80, - ACTION_EMERGENCY = 90 + ACTION_IDLE = 0, + ACTION_NORMAL = 10, + ACTION_HIGH = 20, + ACTION_MOVE = 30, + ACTION_INTERRUPT = 40, + ACTION_DISPEL = 50, + ACTION_RAID = 60, + ACTION_LIGHT_HEAL = 10, + ACTION_MEDIUM_HEAL = 20, + ACTION_CRITICAL_HEAL = 30, + ACTION_EMERGENCY = 90 }; class Strategy : public PlayerbotAIAware