mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Fix movement on ship
This commit is contained in:
@@ -844,7 +844,8 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
|
||||
// vcos, vsin, horizontalSpeed, verticalSpeed, x, y, z, bot->GetRelativeAngle(vcos, vsin), bot->GetOrientation());
|
||||
// bot->Say(speak, LANG_UNIVERSAL);
|
||||
// bot->GetClosePoint(x, y, z, bot->GetObjectSize(), dist, bot->GetAngle(vcos, vsin));
|
||||
bot->GetMotionMaster()->MoveJump(x, y, z, horizontalSpeed, verticalSpeed, 0, bot->GetSelectedUnit());
|
||||
Unit* currentTarget = GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
|
||||
bot->GetMotionMaster()->MoveJump(x, y, z, horizontalSpeed, verticalSpeed, 0, currentTarget);
|
||||
// bot->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
|
||||
// bot->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD);
|
||||
// bot->m_movementInfo.AddMovementFlag(MOVEMENTFLAG_PENDING_STOP);
|
||||
|
||||
Reference in New Issue
Block a user