[CHORE] Util classes format and simple cleanup with generated resources (#2028)

- Did some basic formatting
- Some generated docs
- Cleaned header/impl Helper.css
- Moved PerfMonitor from util to bot/handler/command

Still a freaking mess though, but its a start i guess. Cant ask ppl to
add more or make use of those when its so messy.
This commit is contained in:
bashermens
2026-01-18 00:43:44 +01:00
committed by GitHub
parent 9f54d7e702
commit 6cf7f1aaef
7 changed files with 254 additions and 51 deletions

View File

@@ -45,11 +45,13 @@ void ServerFacade::SetFacingTo(Player* bot, WorldObject* wo, bool force)
return;
float angle = bot->GetAngle(wo);
// if (!force && bot->isMoving())
// bot->SetFacingTo(bot->GetAngle(wo));
// else
// {
bot->SetOrientation(angle);
if (!bot->IsRooted())
bot->SendMovementFlagUpdate();
// }
@@ -64,16 +66,14 @@ Unit* ServerFacade::GetChaseTarget(Unit* target)
{
return static_cast<ChaseMovementGenerator<Player> const*>(movementGen)->GetTarget();
}
else
{
return static_cast<ChaseMovementGenerator<Creature> const*>(movementGen)->GetTarget();
}
return static_cast<ChaseMovementGenerator<Creature> const*>(movementGen)->GetTarget();
}
return nullptr;
}
void ServerFacade::SendPacket(Player *player, WorldPacket *packet)
void ServerFacade::SendPacket(Player* player, WorldPacket* packet)
{
return player->GetSession()->SendPacket(packet);
player->GetSession()->SendPacket(packet);
}