[Stability] Various crash fixes based on Regrad fixes and crashlogs. (#1928)

These contains various fixes, fixes that have history worked one in past
more then once as person as group, aswell @Wishmaster117. But due
various reasons we had to drop them due priority or simply timewise.
These fixes have recollected again by @Regrad based on his crash logs.

Most crash logs we have, i am talking 30+ of them, to many to post here.
@Regrad running a larger server 100+ real players with bots, which means
he will walk into issues that most of us wont or are extremely difficult
to reproduce.

@Regrad used LLM to solve them based on crash log and mentioned his
server crashes almost disappeared, instead of redoing every single PR
and pull them apart. I tried to keep his bunch of changes together as
whole, reviewed them, some redone, verified again etc etc. This is not
how would normally do this. But since i want @Regrad being able to
confirm, we need this in a package as a whole. Pulling them apart in the
current situation is simply to much, to complicated in the verification
process.

So this PR is open and in my opinion has priority above others, but
@Regrad is only person who can give the green light for the
mod-playerbot changes for now.

I, we spend huge amount of time into these issues over last couple of
months. I will put other PR's on hold for abit.

---------

Signed-off-by: Engardium <regradius@gmail.com>
Co-authored-by: Engardium <regradius@gmail.com>
This commit is contained in:
bashermens
2025-12-24 13:24:29 +01:00
committed by GitHub
parent 9971622093
commit 6be860c967
12 changed files with 549 additions and 433 deletions

View File

@@ -26,7 +26,6 @@
#include "DatabaseEnv.h"
#include "Define.h"
#include "FleeManager.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GuildMgr.h"
@@ -670,9 +669,9 @@ void RandomPlayerbotMgr::AssignAccountTypes()
uint32 toAssign = neededAddClassAccounts - existingAddClassAccounts;
uint32 assigned = 0;
for (int i = allRandomBotAccounts.size() - 1; i >= 0 && assigned < toAssign; i--)
for (size_t idx = allRandomBotAccounts.size(); idx-- > 0 && assigned < toAssign;)
{
uint32 accountId = allRandomBotAccounts[i];
uint32 accountId = allRandomBotAccounts[idx];
if (currentAssignments[accountId] == 0) // Unassigned
{
PlayerbotsDatabase.Execute("UPDATE playerbots_account_type SET account_type = 2, assignment_date = NOW() WHERE account_id = {}", accountId);
@@ -1425,7 +1424,7 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
LOG_DEBUG("playerbots", "Bot #{}: log out", bot);
SetEventValue(bot, "add", 0, 0);
currentBots.erase(std::remove(currentBots.begin(), currentBots.end(), bot), currentBots.end());
currentBots.remove(bot);
if (player)
LogoutPlayerBot(botGUID);
@@ -2709,69 +2708,73 @@ std::vector<uint32> RandomPlayerbotMgr::GetBgBots(uint32 bracket)
return std::move(BgBots);
}
uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const event)
CachedEvent* RandomPlayerbotMgr::FindEvent(uint32 bot, std::string const& event)
{
// load all events at once on first event load
if (eventCache[bot].empty())
BotEventCache& cache = eventCache[bot];
// Load once
if (!cache.loaded)
{
cache.events.clear();
PlayerbotsDatabasePreparedStatement* stmt =
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BY_OWNER_AND_BOT);
stmt->SetData(0, 0);
stmt->SetData(1, bot);
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
{
do
{
Field* fields = result->Fetch();
std::string const eventName = fields[0].Get<std::string>();
CachedEvent e;
e.value = fields[1].Get<uint32>();
e.lastChangeTime = fields[2].Get<uint32>();
e.validIn = fields[3].Get<uint32>();
e.data = fields[4].Get<std::string>();
eventCache[bot][eventName] = std::move(e);
cache.events.emplace(fields[0].Get<std::string>(), std::move(e));
} while (result->NextRow());
}
cache.loaded = true;
}
CachedEvent& e = eventCache[bot][event];
/*if (e.IsEmpty())
auto it = cache.events.find(event);
if (it == cache.events.end())
return nullptr;
CachedEvent& e = it->second;
// remove expired events
if (e.validIn && (NowSeconds() - e.lastChangeTime) >= e.validIn && event != "specNo" && event != "specLink")
{
QueryResult results = PlayerbotsDatabase.Query("SELECT `value`, `time`, validIn, `data` FROM
playerbots_random_bots WHERE owner = 0 AND bot = {} AND event = {}", bot, event.c_str());
if (results)
{
Field* fields = results->Fetch();
e.value = fields[0].Get<uint32>();
e.lastChangeTime = fields[1].Get<uint32>();
e.validIn = fields[2].Get<uint32>();
e.data = fields[3].Get<std::string>();
}
cache.events.erase(it);
return nullptr;
}
*/
if ((time(0) - e.lastChangeTime) >= e.validIn && event != "specNo" && event != "specLink")
e.value = 0;
return e.value;
return &e;
}
std::string const RandomPlayerbotMgr::GetEventData(uint32 bot, std::string const event)
uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const& event)
{
std::string data = "";
if (GetEventValue(bot, event))
{
CachedEvent e = eventCache[bot][event];
data = e.data;
}
if (CachedEvent* e = FindEvent(bot, event))
return e->value;
return data;
return 0;
}
uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn,
std::string const data)
std::string RandomPlayerbotMgr::GetEventData(uint32 bot, std::string const& event)
{
if (CachedEvent* e = FindEvent(bot, event))
return e->data;
return "";
}
uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const& event, uint32 value, uint32 validIn,
std::string const& data)
{
PlayerbotsDatabaseTransaction trans = PlayerbotsDatabase.BeginTransaction();
@@ -2787,43 +2790,55 @@ uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const event, ui
stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_INS_RANDOM_BOTS);
stmt->SetData(0, 0);
stmt->SetData(1, bot);
stmt->SetData(2, static_cast<uint32>(GameTime::GetGameTime().count()));
stmt->SetData(2, NowSeconds());
stmt->SetData(3, validIn);
stmt->SetData(4, event.c_str());
stmt->SetData(5, value);
if (data != "")
{
if (!data.empty())
stmt->SetData(6, data.c_str());
}
else
{
stmt->SetData(6);
}
stmt->SetData(6); // NULL
trans->Append(stmt);
}
PlayerbotsDatabase.CommitTransaction(trans);
CachedEvent e(value, (uint32)time(nullptr), validIn, data);
eventCache[bot][event] = std::move(e);
// Update in-memory cache
BotEventCache& cache = eventCache[bot];
cache.loaded = true;
if (!value)
{
cache.events.erase(event);
return 0;
}
CachedEvent& e = cache.events[event]; // create-on-write is OK here
e.value = value;
e.lastChangeTime = NowSeconds();
e.validIn = validIn;
e.data = data;
return value;
}
uint32 RandomPlayerbotMgr::GetValue(uint32 bot, std::string const type) { return GetEventValue(bot, type); }
uint32 RandomPlayerbotMgr::GetValue(uint32 bot, std::string const& type) { return GetEventValue(bot, type); }
uint32 RandomPlayerbotMgr::GetValue(Player* bot, std::string const type)
uint32 RandomPlayerbotMgr::GetValue(Player* bot, std::string const& type)
{
return GetValue(bot->GetGUID().GetCounter(), type);
}
std::string const RandomPlayerbotMgr::GetData(uint32 bot, std::string const type) { return GetEventData(bot, type); }
std::string RandomPlayerbotMgr::GetData(uint32 bot, std::string const& type) { return GetEventData(bot, type); }
void RandomPlayerbotMgr::SetValue(uint32 bot, std::string const type, uint32 value, std::string const data)
void RandomPlayerbotMgr::SetValue(uint32 bot, std::string const& type, uint32 value, std::string const& data)
{
SetEventValue(bot, type, value, sPlayerbotAIConfig->maxRandomBotInWorldTime, data);
}
void RandomPlayerbotMgr::SetValue(Player* bot, std::string const type, uint32 value, std::string const data)
void RandomPlayerbotMgr::SetValue(Player* bot, std::string const& type, uint32 value, std::string const& data)
{
SetValue(bot->GetGUID().GetCounter(), type, value, data);
}
@@ -3112,7 +3127,7 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
void RandomPlayerbotMgr::OnPlayerLoginError(uint32 bot)
{
SetEventValue(bot, "add", 0, 0);
currentBots.erase(std::remove(currentBots.begin(), currentBots.end(), bot), currentBots.end());
currentBots.remove(bot);
}
Player* RandomPlayerbotMgr::GetRandomPlayer()
@@ -3494,7 +3509,8 @@ void RandomPlayerbotMgr::Remove(Player* bot)
stmt->SetData(1, owner.GetCounter());
PlayerbotsDatabase.Execute(stmt);
eventCache[owner.GetCounter()].clear();
uint32 botId = owner.GetCounter();
eventCache.erase(botId);
LogoutPlayerBot(owner);
}
@@ -3511,7 +3527,7 @@ CreatureData const* RandomPlayerbotMgr::GetCreatureDataByEntry(uint32 entry)
return nullptr;
}
ObjectGuid const RandomPlayerbotMgr::GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId)
ObjectGuid RandomPlayerbotMgr::GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId)
{
ObjectGuid battleMasterGUID = ObjectGuid::Empty;