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Reduce near npc range distance
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@@ -14,7 +14,7 @@ class PlayerbotAI;
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class PossibleRpgTargetsValue : public NearestUnitsValue
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{
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public:
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PossibleRpgTargetsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->rpgDistance);
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PossibleRpgTargetsValue(PlayerbotAI* botAI, float range = 70.0f);
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static std::vector<uint32> allowedNpcFlags;
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