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Enhance equip upgrade
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@@ -26,7 +26,7 @@ class RacialsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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void RacialsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("lifeblood", 71.0f), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("war stomp", 71.0f), nullptr)));
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// triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("war stomp", 71.0f), nullptr)));
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/*triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("war stomp", 71.0f), nullptr)));*/
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/*triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("arcane torrent", ACTION_EMERGENCY + 6), nullptr)));
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triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("mana tap", ACTION_EMERGENCY + 6), nullptr)));*/
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