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https://github.com/mod-playerbots/mod-playerbots.git
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Enhance equip upgrade
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@@ -3370,8 +3370,11 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
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if (!spellInfo)
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continue;
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uint32 requiredLevel = spellInfo->BaseLevel;
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if (!item->IsFitToSpellRequirements(spellInfo)) {
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continue;
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}
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uint32 requiredLevel = spellInfo->BaseLevel;
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if (requiredLevel > bot->GetLevel()) {
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continue;
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}
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@@ -3385,9 +3388,6 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
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continue;
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}
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if (!item->IsFitToSpellRequirements(spellInfo)) {
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continue;
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}
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for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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@@ -3604,6 +3604,32 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot)
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break;
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}
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}
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for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[j].SpellId);
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if (!spellInfo)
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continue;
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for (uint8 i = 0 ; i < 3; i++)
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{
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if (spellInfo->Effects[i].Effect == SPELL_EFFECT_APPLY_AURA)
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{
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switch (spellInfo->Effects[i].ApplyAuraName)
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{
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case SPELL_AURA_MOD_DAMAGE_DONE:
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// case SPELL_AURA_MOD_HEALING_DONE: duplicated
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spell_power += spellInfo->Effects[i].BasePoints + 1;
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break;
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case SPELL_AURA_MOD_ATTACK_POWER:
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attack_power += spellInfo->Effects[i].BasePoints + 1;
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case SPELL_AURA_MOD_SHIELD_BLOCKVALUE:
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block += spellInfo->Effects[i].BasePoints + 1;
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default:
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break;
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}
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}
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}
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}
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// Basic score
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float score = (agility + strength + intellect + spirit + stamina + defense + dodge + parry + block +
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resilience + hit + crit + haste + expertise + attack_power + mana_regeneration + spell_power + armor_penetration +
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