increase revive spell priority

This commit is contained in:
Yunfan Li
2023-07-15 11:28:39 +08:00
parent 6ff7ebec02
commit 68adc0e81a
4 changed files with 4 additions and 4 deletions

View File

@@ -9,7 +9,7 @@ void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
NonCombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("ancestral spirit", 33.0f), nullptr)));
triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("ancestral spirit", ACTION_CRITICAL_HEAL + 10), nullptr)));
triggers.push_back(new TriggerNode("water breathing", NextAction::array(0, new NextAction("water breathing", 12.0f), nullptr)));
triggers.push_back(new TriggerNode("water walking", NextAction::array(0, new NextAction("water walking", 12.0f), nullptr)));
triggers.push_back(new TriggerNode("water breathing on party", NextAction::array(0, new NextAction("water breathing on party", 11.0f), nullptr)));