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increase revive spell priority
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@@ -9,7 +9,7 @@ void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("ancestral spirit", 33.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("ancestral spirit", ACTION_CRITICAL_HEAL + 10), nullptr)));
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triggers.push_back(new TriggerNode("water breathing", NextAction::array(0, new NextAction("water breathing", 12.0f), nullptr)));
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triggers.push_back(new TriggerNode("water walking", NextAction::array(0, new NextAction("water walking", 12.0f), nullptr)));
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triggers.push_back(new TriggerNode("water breathing on party", NextAction::array(0, new NextAction("water breathing on party", 11.0f), nullptr)));
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