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increase revive spell priority
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@@ -23,7 +23,7 @@ void PriestNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("renew", 41.0f), nullptr)));
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// triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("renew on party", 40.0f), nullptr)));
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// triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("lightwell", 42.f), nullptr)));
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triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("remove shadowform", 51.0f), new NextAction("resurrection", 50.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("remove shadowform", ACTION_CRITICAL_HEAL + 11), new NextAction("resurrection", ACTION_CRITICAL_HEAL + 10), nullptr)));
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//triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("levitate", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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