[Class spell] Shaman elemental mastery

This commit is contained in:
Yunfan Li
2024-07-11 15:48:23 +08:00
parent 487796e7e1
commit 68565dd813
4 changed files with 17 additions and 0 deletions

View File

@@ -52,6 +52,7 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("flametongue weapon", 23.0f), nullptr)));
// triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("searing totem", 19.0f), nullptr)));
triggers.push_back(new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
triggers.push_back(new TriggerNode("elemental mastery", NextAction::array(0, new NextAction("elemental mastery", 27.0f), nullptr)));
// triggers.push_back(new TriggerNode("frost shock snare", NextAction::array(0, new NextAction("frost shock", 21.0f), nullptr)));
triggers.push_back(new TriggerNode(
"no fire totem",