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https://github.com/mod-playerbots/mod-playerbots.git
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Dps hunter
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@@ -41,12 +41,13 @@ DpsHunterStrategy::DpsHunterStrategy(PlayerbotAI* botAI) : GenericHunterStrategy
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NextAction** DpsHunterStrategy::getDefaultActions()
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{
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return NextAction::array(
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0, new NextAction("kill shot", ACTION_DEFAULT + 0.6f), new NextAction("chimera shot", ACTION_DEFAULT + 0.5f),
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new NextAction("explosive shot", ACTION_DEFAULT + 0.4f), new NextAction("aimed shot", ACTION_DEFAULT + 0.3f),
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/*new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),*/ new NextAction("steady shot", ACTION_DEFAULT + 0.1f),
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0, new NextAction("kill shot", ACTION_DEFAULT + 0.8f), new NextAction("chimera shot", ACTION_DEFAULT + 0.7f),
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new NextAction("explosive shot", ACTION_DEFAULT + 0.6f), new NextAction("aimed shot", ACTION_DEFAULT + 0.5f),
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new NextAction("silencing shot", ACTION_DEFAULT + 0.4f),
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new NextAction("kill command", ACTION_DEFAULT + 0.3f),
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new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),
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new NextAction("steady shot", ACTION_DEFAULT + 0.1f),
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new NextAction("auto shot", ACTION_DEFAULT), nullptr);
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// return NextAction::array(0, new NextAction("explosive shot", 11.0f), new NextAction("auto shot", 10.0f), new
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// NextAction("auto attack", 9.0f), nullptr);
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}
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void DpsHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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@@ -78,6 +78,9 @@ END_SPELL_ACTION()
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BEGIN_RANGED_SPELL_ACTION(CastKillShotAction, "kill shot")
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END_SPELL_ACTION()
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BEGIN_RANGED_SPELL_ACTION(CastSilencingShotAction, "silencing shot")
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END_SPELL_ACTION()
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BEGIN_RANGED_SPELL_ACTION(CastTranquilizingShotAction, "tranquilizing shot")
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END_SPELL_ACTION()
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@@ -139,6 +142,14 @@ public:
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std::string const GetTargetName() override { return "pet target"; }
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};
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class CastKillCommandAction : public CastAuraSpellAction
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{
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public:
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CastKillCommandAction(PlayerbotAI* botAI) : CastAuraSpellAction(botAI, "kill command") {}
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std::string const GetTargetName() override { return "pet target"; }
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};
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class CastRevivePetAction : public CastBuffSpellAction
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{
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public:
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@@ -143,6 +143,7 @@ public:
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creators["scorpid sting"] = &HunterAiObjectContextInternal::scorpid_sting;
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creators["hunter's mark"] = &HunterAiObjectContextInternal::hunters_mark;
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creators["mend pet"] = &HunterAiObjectContextInternal::mend_pet;
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creators["kill command"] = &HunterAiObjectContextInternal::kill_command;
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creators["revive pet"] = &HunterAiObjectContextInternal::revive_pet;
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creators["call pet"] = &HunterAiObjectContextInternal::call_pet;
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creators["black arrow"] = &HunterAiObjectContextInternal::black_arrow;
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@@ -171,6 +172,7 @@ public:
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creators["steady shot"] = &HunterAiObjectContextInternal::steady_shot;
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creators["kill shot"] = &HunterAiObjectContextInternal::kill_shot;
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creators["misdirection on main tank"] = &HunterAiObjectContextInternal::misdirection_on_main_tank;
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creators["silencing shot"] = &HunterAiObjectContextInternal::silencing_shot;
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}
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private:
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@@ -196,6 +198,7 @@ private:
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static Action* scorpid_sting(PlayerbotAI* botAI) { return new CastScorpidStingAction(botAI); }
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static Action* hunters_mark(PlayerbotAI* botAI) { return new CastHuntersMarkAction(botAI); }
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static Action* mend_pet(PlayerbotAI* botAI) { return new CastMendPetAction(botAI); }
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static Action* kill_command(PlayerbotAI* botAI) { return new CastKillCommandAction(botAI); }
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static Action* revive_pet(PlayerbotAI* botAI) { return new CastRevivePetAction(botAI); }
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static Action* call_pet(PlayerbotAI* botAI) { return new CastCallPetAction(botAI); }
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static Action* black_arrow(PlayerbotAI* botAI) { return new CastBlackArrow(botAI); }
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@@ -217,6 +220,8 @@ private:
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static Action* steady_shot(PlayerbotAI* ai) { return new CastSteadyShotAction(ai); }
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static Action* kill_shot(PlayerbotAI* ai) { return new CastKillShotAction(ai); }
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static Action* misdirection_on_main_tank(PlayerbotAI* ai) { return new CastMisdirectionOnMainTankAction(ai); }
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static Action* silencing_shot(PlayerbotAI* ai) { return new CastSilencingShotAction(ai); }
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};
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HunterAiObjectContext::HunterAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
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