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https://github.com/mod-playerbots/mod-playerbots.git
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Re-enable no-xp-feature with better checks (#1935)
The feature `Disable bot XP gain when master has XP turned off` (#1910) was unintentionally disabled in #1929. This PR re-enables it with better checks in order to prevent crashes when playing together with the individual progression module.
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@@ -239,24 +239,32 @@ public:
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void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
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{
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if (sPlayerbotAIConfig->randomBotXPRate == 1.0f || !player || !player->IsInWorld())
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if (!player || !player->IsInWorld())
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return;
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if (WorldSession* session = player->GetSession(); !session || !session->IsBot())
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return;
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
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if (!botAI || !sRandomPlayerbotMgr->IsRandomBot(player))
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if (!botAI)
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return;
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// No XP gain if master is a real player with XP gain disabled
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if (const Player* master = botAI->GetMaster())
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{
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if (WorldSession* masterSession = master->GetSession();
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masterSession && !masterSession->IsBot() && master->HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN))
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masterSession && !masterSession->IsBot() &&
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master->HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN))
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{
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amount = 0; // disable XP multiplier
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return;
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}
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}
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// From here on we only care about random bots
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if (sPlayerbotAIConfig->randomBotXPRate == 1.0f || !sRandomPlayerbotMgr->IsRandomBot(player))
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return;
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// No XP multiplier if bot is in a group with at least one real player
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if (Group* group = player->GetGroup())
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{
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@@ -264,14 +272,14 @@ public:
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{
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if (Player* member = gref->GetSource())
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{
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if (!member->GetSession()->IsBot())
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if (WorldSession* session = member->GetSession();session && !session->IsBot())
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return;
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}
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}
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}
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// Otherwise apply XP multiplier
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amount = static_cast<uint32>(std::round(amount * sPlayerbotAIConfig->randomBotXPRate));
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amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
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}
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};
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