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Paladin AI tweaks
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@@ -16,4 +16,6 @@ void GenericPaladinNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tr
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("redemption", 30.0f), nullptr)));
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triggers.push_back(new TriggerNode("almost full health", NextAction::array(0, new NextAction("flash of light", 23.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("flash of light on party", 24.0f), nullptr)));
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}
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