diff --git a/src/strategy/warrior/FuryWarriorStrategy.cpp b/src/strategy/warrior/FuryWarriorStrategy.cpp index 56e12b7b..49410f2c 100644 --- a/src/strategy/warrior/FuryWarriorStrategy.cpp +++ b/src/strategy/warrior/FuryWarriorStrategy.cpp @@ -68,12 +68,14 @@ void FuryWarriorStrategy::InitTriggers(std::vector& triggers) // snare target", ACTION_HIGH), nullptr))); triggers.push_back( new TriggerNode("bloodthirst", NextAction::array(0, new NextAction("bloodthirst", ACTION_HIGH + 7), nullptr))); + triggers.push_back( + new TriggerNode("whirlwind", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 6), nullptr))); triggers.push_back( new TriggerNode("instant slam", NextAction::array(0, new NextAction("slam", ACTION_HIGH + 5), nullptr))); triggers.push_back( new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr))); triggers.push_back(new TriggerNode("medium rage available", - NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), NULL))); + NextAction::array(0, new NextAction("heroic strike", ACTION_DEFAULT + 0.1f), NULL))); // triggers.push_back(new TriggerNode("berserker rage", NextAction::array(0, new NextAction("berserker rage", // ACTION_HIGH + 2), nullptr))); triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, // new NextAction("whirlwind", ACTION_HIGH + 2),