naxx raid grobbulus

This commit is contained in:
Yunfan Li
2023-06-08 11:46:14 +08:00
parent 89d24b646c
commit 634ce3d183
7 changed files with 203 additions and 193 deletions

View File

@@ -2,30 +2,41 @@
#include "RaidNaxxTrigger.h"
#include "ScriptedCreature.h"
// bool MutatingInjectionRemovedTrigger::IsActive()
// {
// Unit* boss = AI_VALUE2(Unit*, "find target", "grobbulus");
// if (!boss) {
// return false;
// }
// return HasNotAuraTrigger::IsActive() && botAI->GetCurrentState() == BOT_STATE_COMBAT && botAI->IsRanged(bot);
// }
bool AuraRemovedTrigger::IsActive() {
bool check = botAI->HasAura(name, bot, false, false, -1, true);
bool ret = false;
if (prev_check && !check) {
ret = true;
}
prev_check = check;
return ret;
}
// bool BossEventTrigger::IsActive()
// {
// Unit* boss = AI_VALUE(Unit*, "boss target");
// if (!boss || boss->GetEntry() != boss_entry) {
// return false;
// }
// BossAI* boss_ai = dynamic_cast<BossAI*>(boss->GetAI());
// EventMap* eventMap = boss_botAI->GetEvents();
// const uint32 event_time = eventMap->GetNextEventTime(event_id);
// if (event_time != last_event_time) {
// last_event_time = event_time;
// return true;
// }
// return false;
// }
bool MutatingInjectionRemovedTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "grobbulus");
if (!boss) {
return false;
}
return HasNoAuraTrigger::IsActive() && botAI->GetState() == BOT_STATE_COMBAT && botAI->IsRanged(bot);
}
bool BossEventTrigger::IsActive()
{
Unit* boss = AI_VALUE(Unit*, "boss target");
if (!boss || boss->GetEntry() != boss_entry) {
return false;
}
if (!eventMap) {
return false;
}
const uint32 event_time = eventMap->GetNextEventTime(event_id);
if (event_time != last_event_time) {
last_event_time = event_time;
return true;
}
return false;
}
// bool BossPhaseTrigger::IsActive()
// {

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@@ -2,44 +2,37 @@
#ifndef _PLAYERBOT_RAIDNAXXTRIGGER_H
#define _PLAYERBOT_RAIDNAXXTRIGGER_H
#include "EventMap.h"
#include "Trigger.h"
#include "PlayerbotAIConfig.h"
#include "GenericTriggers.h"
#include "../../../../src/server/scripts/Northrend/Naxxramas/boss_grobbulus.h"
using namespace std;
// class MutatingInjectionTrigger : public HasAuraTrigger
// {
// public:
// MutatingInjectionTrigger(PlayerbotAI* ai): HasAuraTrigger(ai, "mutating injection", 1) {}
// };
class MutatingInjectionTrigger : public HasAuraTrigger
{
public:
MutatingInjectionTrigger(PlayerbotAI* ai): HasAuraTrigger(ai, "mutating injection", 1) {}
};
// class AuraRemovedTrigger : public Trigger
// {
// public:
// AuraRemovedTrigger(PlayerbotAI* ai, string name): Trigger(ai, name, 1) {
// this->prev_check = false;
// }
// virtual bool IsActive() {
// bool check = ai->HasAuraWithDuration(name, bot);
// bool ret = false;
// // bot->Yell(to_string(prev_check) + to_string(check), LANG_UNIVERSAL);
// if (prev_check && !check) {
// ret = true;
// }
// prev_check = check;
// return ret;
// }
// protected:
// bool prev_check;
// };
class AuraRemovedTrigger : public Trigger
{
public:
AuraRemovedTrigger(PlayerbotAI* botAI, string name): Trigger(botAI, name, 1) {
this->prev_check = false;
}
virtual bool IsActive() override;
protected:
bool prev_check;
};
// class MutatingInjectionRemovedTrigger : public HasNotAuraTrigger
// {
// public:
// MutatingInjectionRemovedTrigger(PlayerbotAI* ai): HasNotAuraTrigger(ai, "mutating injection", 1) {}
// virtual bool IsActive();
// };
class MutatingInjectionRemovedTrigger : public HasNoAuraTrigger
{
public:
MutatingInjectionRemovedTrigger(PlayerbotAI* ai): HasNoAuraTrigger(ai, "mutating injection") {}
virtual bool IsActive();
};
class BossEventTrigger : public Trigger
{
@@ -52,6 +45,7 @@ public:
virtual bool IsActive();
protected:
uint32 boss_entry, event_id, last_event_time;
EventMap *eventMap;
};
class BossPhaseTrigger : public Trigger
@@ -67,12 +61,14 @@ protected:
uint32 phase_mask;
};
// class GrobbulusCloudTrigger : public BossEventTrigger
// {
// public:
// GrobbulusCloudTrigger(PlayerbotAI* ai): BossEventTrigger(ai, 15931, 2, "grobbulus cloud event") {}
// virtual bool IsActive();
// };
class GrobbulusCloudTrigger : public BossEventTrigger
{
public:
GrobbulusCloudTrigger(PlayerbotAI* ai): BossEventTrigger(ai, 15931, 2, "grobbulus cloud event") {
this->eventMap = boss_grobbulus::boss_grobbulusAI
}
virtual bool IsActive();
};
class HeiganMeleeTrigger : public Trigger
{

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@@ -194,7 +194,7 @@ class TriggerContext : public NamedObjectContext<Trigger>
creators["rpg trade useful"] = &TriggerContext::rpg_trade_useful;
creators["rpg duel"] = &TriggerContext::rpg_duel;
// creators["mutating injection"] = &TriggerContext::mutating_injection;
creators["mutating injection"] = &TriggerContext::mutating_injection;
// creators["mutating injection removed"] = &TriggerContext::mutating_injection_removed;
// creators["grobbulus cloud"] = &TriggerContext::grobbulus_cloud;
creators["heigan melee"] = &TriggerContext::heigan_melee;
@@ -366,7 +366,7 @@ class TriggerContext : public NamedObjectContext<Trigger>
static Trigger* rpg_trade_useful(PlayerbotAI* botAI) { return new RpgTradeUsefulTrigger(botAI); }
static Trigger* rpg_duel(PlayerbotAI* botAI) { return new RpgDuelTrigger(botAI); }
// static Trigger* mutating_injection(PlayerbotAI* ai) { return new MutatingInjectionTrigger(ai); }
static Trigger* mutating_injection(PlayerbotAI* ai) { return new MutatingInjectionTrigger(ai); }
// static Trigger* mutating_injection_removed(PlayerbotAI* ai) { return new MutatingInjectionRemovedTrigger(ai); }
// static Trigger* grobbulus_cloud(PlayerbotAI* ai) { return new GrobbulusCloudTrigger(ai); }
static Trigger* heigan_melee(PlayerbotAI* ai) { return new HeiganMeleeTrigger(ai); }