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remove debug info
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@@ -145,9 +145,9 @@ bool CastEnchantItemAction::isPossible()
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uint32 spellId = AI_VALUE2(uint32, "spell id", spell);
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bool ok = AI_VALUE2(Item*, "item for spell", spellId);
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Item* item = AI_VALUE2(Item*, "item for spell", spellId);
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botAI->TellMasterNoFacing("spell: " + spell + ", spell id: " + std::to_string(spellId) + " item for spell: " + std::to_string(ok));
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// bool ok = AI_VALUE2(Item*, "item for spell", spellId);
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// Item* item = AI_VALUE2(Item*, "item for spell", spellId);
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// botAI->TellMasterNoFacing("spell: " + spell + ", spell id: " + std::to_string(spellId) + " item for spell: " + std::to_string(ok));
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return spellId && AI_VALUE2(Item*, "item for spell", spellId);
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}
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