mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Move GetBotStrategyForTeam from core
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@@ -29,6 +29,7 @@
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#include "ScriptMgr.h"
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#include "cs_playerbots.h"
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#include "cmath"
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#include "BattleGroundTactics.h"
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class PlayerbotsDatabaseScript : public DatabaseScript
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{
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@@ -389,6 +390,43 @@ public:
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}
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};
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class PlayerBotsBGScript : public BGScript
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{
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public:
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PlayerBotsBGScript() : BGScript("PlayerBotsBGScript") {}
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void OnBattlegroundStart(Battleground* bg) override
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{
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BGStrategyData data;
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switch (bg->GetBgTypeID())
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{
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case BATTLEGROUND_WS:
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data.allianceStrategy = urand(0, WS_STRATEGY_MAX - 1);
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data.hordeStrategy = urand(0, WS_STRATEGY_MAX - 1);
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break;
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case BATTLEGROUND_AB:
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data.allianceStrategy = urand(0, AB_STRATEGY_MAX - 1);
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data.hordeStrategy = urand(0, AB_STRATEGY_MAX - 1);
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break;
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case BATTLEGROUND_AV:
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data.allianceStrategy = urand(0, AV_STRATEGY_MAX - 1);
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data.hordeStrategy = urand(0, AV_STRATEGY_MAX - 1);
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break;
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case BATTLEGROUND_EY:
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data.allianceStrategy = urand(0, EY_STRATEGY_MAX - 1);
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data.hordeStrategy = urand(0, EY_STRATEGY_MAX - 1);
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break;
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default:
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break;
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}
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bgStrategies[bg->GetInstanceID()] = data;
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}
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void OnBattlegroundEnd(Battleground* bg, TeamId /*winnerTeam*/) override { bgStrategies.erase(bg->GetInstanceID()); }
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};
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void AddPlayerbotsScripts()
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{
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new PlayerbotsDatabaseScript();
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@@ -397,6 +435,7 @@ void AddPlayerbotsScripts()
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new PlayerbotsServerScript();
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new PlayerbotsWorldScript();
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new PlayerbotsScript();
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new PlayerBotsBGScript();
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AddSC_playerbots_commandscript();
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}
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