Directory reorganization

This commit is contained in:
Yunfan Li
2025-05-07 00:06:31 +08:00
parent 0d170f5370
commit 6003dbc1b5
948 changed files with 28 additions and 28 deletions

View File

@@ -0,0 +1,179 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "CatDpsDruidStrategy.h"
#include "AiObjectContext.h"
class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
CatDpsDruidStrategyActionNodeFactory()
{
creators["faerie fire (feral)"] = &faerie_fire_feral;
creators["melee"] = &melee;
creators["feral charge - cat"] = &feral_charge_cat;
creators["cat form"] = &cat_form;
creators["claw"] = &claw;
creators["mangle (cat)"] = &mangle_cat;
creators["rake"] = &rake;
creators["ferocious bite"] = &ferocious_bite;
creators["rip"] = &rip;
creators["pounce"] = &pounce;
creators["ravage"] = &ravage;
}
private:
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("faerie fire (feral)",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("melee",
/*P*/ NextAction::array(0, new NextAction("feral charge - cat"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* feral_charge_cat([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("feral charge - cat",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("reach melee"), nullptr),
/*C*/ nullptr);
}
static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("cat form",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* claw([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("claw",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("melee"), nullptr),
/*C*/ nullptr);
}
static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("mangle (cat)",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rake",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("ferocious bite",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("rip"), nullptr),
/*C*/ nullptr);
}
static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rip",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* pounce([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("pounce",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("ravage"), nullptr),
/*C*/ nullptr);
}
static ActionNode* ravage([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("ravage",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("shred"), nullptr),
/*C*/ nullptr);
}
};
CatDpsDruidStrategy::CatDpsDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI)
{
actionNodeFactories.Add(new CatDpsDruidStrategyActionNodeFactory());
}
NextAction** CatDpsDruidStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("tiger's fury", ACTION_DEFAULT + 0.1f), nullptr);
}
void CatDpsDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
FeralDruidStrategy::InitTriggers(triggers);
// Default priority
triggers.push_back(new TriggerNode("almost full energy available",
NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr)));
triggers.push_back(new TriggerNode("combo points not full",
NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr)));
triggers.push_back(new TriggerNode("almost full energy available",
NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f), nullptr)));
triggers.push_back(new TriggerNode("combo points not full and high energy",
NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f), nullptr)));
triggers.push_back(new TriggerNode("almost full energy available",
NextAction::array(0, new NextAction("claw", ACTION_DEFAULT + 0.2f), nullptr)));
triggers.push_back(new TriggerNode("combo points not full and high energy",
NextAction::array(0, new NextAction("claw", ACTION_DEFAULT + 0.2f), nullptr)));
triggers.push_back(
new TriggerNode("faerie fire (feral)",
NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.0f), nullptr)));
// Main spell
triggers.push_back(
new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 8), nullptr)));
triggers.push_back(
new TriggerNode("savage roar", NextAction::array(0, new NextAction("savage roar", ACTION_HIGH + 7), nullptr)));
triggers.push_back(new TriggerNode("combo points available",
NextAction::array(0, new NextAction("rip", ACTION_HIGH + 6), nullptr)));
triggers.push_back(new TriggerNode(
"ferocious bite time", NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 5), nullptr)));
triggers.push_back(
new TriggerNode("target with combo points almost dead",
NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("mangle (cat)",
NextAction::array(0, new NextAction("mangle (cat)", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_HIGH + 2), nullptr)));
triggers.push_back(
new TriggerNode("medium threat", NextAction::array(0, new NextAction("cower", ACTION_HIGH + 1), nullptr)));
// AOE
triggers.push_back(
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode(
"light aoe", NextAction::array(0, new NextAction("rake on attacker", ACTION_HIGH + 2), nullptr)));
// Reach target
triggers.push_back(new TriggerNode(
"enemy out of melee", NextAction::array(0, new NextAction("feral charge - cat", ACTION_HIGH + 9), nullptr)));
triggers.push_back(
new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("dash", ACTION_HIGH + 8), nullptr)));
}
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}