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https://github.com/mod-playerbots/mod-playerbots.git
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Auto save mana strategy
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@@ -46,19 +46,19 @@ class CastHealingTouchAction : public CastHealingSpellAction
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class CastRejuvenationOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastRejuvenationOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "rejuvenation") { }
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CastRejuvenationOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "rejuvenation", 15.0f, HealingManaEfficiency::VERY_HIGH) { }
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};
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class CastRegrowthOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastRegrowthOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "regrowth") { }
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CastRegrowthOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "regrowth", 35.0f, HealingManaEfficiency::HIGH) { }
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};
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class CastHealingTouchOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastHealingTouchOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "healing touch") { }
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CastHealingTouchOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "healing touch", 50.0f, HealingManaEfficiency::LOW) { }
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};
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class CastReviveAction : public ResurrectPartyMemberAction
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@@ -242,7 +242,7 @@ class CastInnervateAction : public CastSpellAction
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class CastTranquilityAction : public CastAoeHealSpellAction
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{
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public:
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CastTranquilityAction(PlayerbotAI* botAI) : CastAoeHealSpellAction(botAI, "tranquility") { }
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CastTranquilityAction(PlayerbotAI* botAI) : CastAoeHealSpellAction(botAI, "tranquility", 15.0f, HealingManaEfficiency::MEDIUM) { }
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};
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class CastNaturesSwiftnessAction : public CastBuffSpellAction
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@@ -254,19 +254,19 @@ class CastNaturesSwiftnessAction : public CastBuffSpellAction
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class CastWildGrowthOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastWildGrowthOnPartyAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "wild growth") {}
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CastWildGrowthOnPartyAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "wild growth", 15.0f, HealingManaEfficiency::VERY_HIGH) {}
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};
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class CastPartySwiftmendAction : public HealPartyMemberAction
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{
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public:
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CastPartySwiftmendAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "swiftmend") {}
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CastPartySwiftmendAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "swiftmend", 15.0f, HealingManaEfficiency::MEDIUM) {}
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};
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class CastPartyNourishAction : public HealPartyMemberAction
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{
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public:
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CastPartyNourishAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "nourish") {}
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CastPartyNourishAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "nourish", 25.0f, HealingManaEfficiency::LOW) {}
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};
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class CastDruidRemoveCurseOnPartyAction : public CurePartyMemberAction
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