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debuff on attacker
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@@ -333,7 +333,7 @@ class DebuffOnBossTrigger : public DebuffTrigger
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class DebuffOnAttackerTrigger : public DebuffTrigger
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{
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public:
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DebuffOnAttackerTrigger(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner = true, float needLifeTime = 8000.0f) : DebuffTrigger(botAI, spell, 1, checkIsOwner, needLifeTime) { }
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DebuffOnAttackerTrigger(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner = true, float needLifeTime = 8.0f) : DebuffTrigger(botAI, spell, 1, checkIsOwner, needLifeTime) { }
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Value<Unit*>* GetTargetValue() override;
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std::string const getName() override { return spell + " on attacker"; }
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