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debuff on attacker
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@@ -50,13 +50,16 @@ class CastMeleeSpellAction : public CastSpellAction
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class CastDebuffSpellAction : public CastAuraSpellAction
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{
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public:
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CastDebuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false) : CastAuraSpellAction(botAI, spell, isOwner) { }
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CastDebuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false, float needLifeTime = 8.0f) : CastAuraSpellAction(botAI, spell, isOwner), needLifeTime(needLifeTime) { }
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bool isUseful() override;
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private:
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float needLifeTime;
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};
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class CastDebuffSpellOnAttackerAction : public CastAuraSpellAction
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class CastDebuffSpellOnAttackerAction : public CastDebuffSpellAction
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{
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public:
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CastDebuffSpellOnAttackerAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = true) : CastAuraSpellAction(botAI, spell, isOwner) { }
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CastDebuffSpellOnAttackerAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = true, float needLifeTime = 8.0f) : CastDebuffSpellAction(botAI, spell, isOwner, needLifeTime) { }
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Value<Unit*>* GetTargetValue() override;
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std::string const getName() override { return spell + " on attacker"; }
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