mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 00:58:33 +00:00
Quickfix, XP gain feature has huge performance impact
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@@ -264,46 +264,33 @@ public:
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void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
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void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
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{
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{
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if (!player || !player->IsInWorld())
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// early return
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if (sPlayerbotAIConfig->randomBotXPRate == 1.0 || !player)
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return;
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return;
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if (WorldSession* session = player->GetSession(); !session || !session->IsBot())
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// no XP multiplier, when player is no bot.
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if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
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return;
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return;
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
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// no XP multiplier, when bot is in a group with a real player.
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if (!botAI)
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return;
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// No XP gain if master is a real player with XP gain disabled
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if (const Player* master = botAI->GetMaster())
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{
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if (WorldSession* masterSession = master->GetSession();
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masterSession && !masterSession->IsBot() &&
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master->HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN))
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{
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amount = 0; // disable XP multiplier
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return;
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}
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}
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// From here on we only care about random bots
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if (sPlayerbotAIConfig->randomBotXPRate == 1.0f || !sRandomPlayerbotMgr->IsRandomBot(player))
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return;
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// No XP multiplier if bot is in a group with at least one real player
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if (Group* group = player->GetGroup())
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if (Group* group = player->GetGroup())
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{
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{
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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{
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if (Player* member = gref->GetSource())
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Player* member = gref->GetSource();
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if (!member)
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{
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{
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if (WorldSession* session = member->GetSession();session && !session->IsBot())
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continue;
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return;
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}
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if (!member->GetSession()->IsBot())
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{
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return;
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}
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}
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}
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}
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}
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}
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// Otherwise apply XP multiplier
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// otherwise apply bot XP multiplier.
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amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
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amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
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}
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}
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};
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};
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