mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Update random bots level stats
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@@ -2513,13 +2513,15 @@ void RandomPlayerbotMgr::PrintStats()
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uint32 stateCount[MAX_TRAVEL_STATE + 1] = {0};
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std::vector<std::pair<Quest const*, int32>> questCount;
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std::unordered_map<NewRpgStatus, int> rpgStatusCount;
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uint8 maxBotLevel = 0;
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for (PlayerBotMap::iterator i = playerBots.begin(); i != playerBots.end(); ++i)
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{
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Player* bot = i->second;
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if (IsAlliance(bot->getRace()))
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++alliance[bot->GetLevel() / 10];
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++alliance[bot->GetLevel()];
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else
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++horde[bot->GetLevel() / 10];
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++horde[bot->GetLevel()];
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maxBotLevel = std::max(maxBotLevel, bot->GetLevel());
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++perRace[bot->getRace()];
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++perClass[bot->getClass()];
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@@ -2613,18 +2615,22 @@ void RandomPlayerbotMgr::PrintStats()
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}
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LOG_INFO("playerbots", "Bots level:");
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uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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for (uint8 i = 0; i < 10; ++i)
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// uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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uint32 currentAlliance = 0, currentHorde = 0;
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uint32 step = std::max(1, (maxBotLevel + 4) / 8);
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uint32 from = 1;
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for (uint8 i = 1; i <= maxBotLevel; ++i)
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{
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if (!alliance[i] && !horde[i])
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continue;
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currentAlliance += alliance[i];
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currentHorde += horde[i];
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uint32 from = i * 10;
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uint32 to = std::min(from + 9, maxLevel);
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if (!from)
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from = 1;
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LOG_INFO("playerbots", " {}..{}: {} alliance, {} horde", from, to, alliance[i], horde[i]);
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if (((i + 1) % step == 0) || i == maxBotLevel)
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{
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LOG_INFO("playerbots", " {}..{}: {} alliance, {} horde", from, i, currentAlliance, currentHorde);
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currentAlliance = 0;
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currentHorde = 0;
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from = i + 1;
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}
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}
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LOG_INFO("playerbots", "Bots race:");
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@@ -2671,7 +2677,7 @@ void RandomPlayerbotMgr::PrintStats()
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LOG_INFO("playerbots", " NEAR_RANDOM: {}", rpgStatusCount[NewRpgStatus::NEAR_RANDOM]);
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LOG_INFO("playerbots", " NEAR_NPC: {}", rpgStatusCount[NewRpgStatus::NEAR_NPC]);
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}
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LOG_INFO("playerbots", "Bots engine:", dead);
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LOG_INFO("playerbots", " Non-combat: {}", engine_noncombat);
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LOG_INFO("playerbots", " Combat: {}", engine_combat);
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