mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-15 18:00:27 +00:00
Levelup maintenance compile
This commit is contained in:
171
src/strategy/actions/AutoMaintenanceOnLevelupAction.cpp
Normal file
171
src/strategy/actions/AutoMaintenanceOnLevelupAction.cpp
Normal file
@@ -0,0 +1,171 @@
|
||||
#include "AutoMaintenanceOnLevelupAction.h"
|
||||
|
||||
#include "GuildMgr.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "PlayerbotFactory.h"
|
||||
#include "Playerbots.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "BroadcastHelper.h"
|
||||
|
||||
bool AutoMaintenanceOnLevelupAction::Execute(Event event)
|
||||
{
|
||||
AutoPickTalents();
|
||||
AutoLearnSpell();
|
||||
AutoUpgradeEquip();
|
||||
AutoTeleportForLevel();
|
||||
return true;
|
||||
}
|
||||
|
||||
void AutoMaintenanceOnLevelupAction::AutoTeleportForLevel()
|
||||
{
|
||||
if (!sPlayerbotAIConfig->autoTeleportForLevel || !sRandomPlayerbotMgr->IsRandomBot(bot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (botAI->HasRealPlayerMaster())
|
||||
{
|
||||
return;
|
||||
}
|
||||
sRandomPlayerbotMgr->RandomTeleportForLevel(bot);
|
||||
return;
|
||||
}
|
||||
|
||||
void AutoMaintenanceOnLevelupAction::AutoPickTalents()
|
||||
{
|
||||
if (!sPlayerbotAIConfig->autoPickTalents || !sRandomPlayerbotMgr->IsRandomBot(bot))
|
||||
return;
|
||||
|
||||
if (bot->GetFreeTalentPoints() <= 0)
|
||||
return;
|
||||
|
||||
PlayerbotFactory factory(bot, bot->GetLevel());
|
||||
factory.InitTalentsTree(true, true, true);
|
||||
factory.InitPetTalents();
|
||||
}
|
||||
|
||||
void AutoMaintenanceOnLevelupAction::AutoLearnSpell()
|
||||
{
|
||||
std::ostringstream out;
|
||||
LearnSpells(&out);
|
||||
|
||||
if (!out.str().empty())
|
||||
{
|
||||
std::string const temp = out.str();
|
||||
out.seekp(0);
|
||||
out << "Learned spells: ";
|
||||
out << temp;
|
||||
out.seekp(-2, out.cur);
|
||||
out << ".";
|
||||
botAI->TellMaster(out);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void AutoMaintenanceOnLevelupAction::LearnSpells(std::ostringstream* out)
|
||||
{
|
||||
BroadcastHelper::BroadcastLevelup(botAI, bot);
|
||||
if (sPlayerbotAIConfig->autoLearnTrainerSpells)
|
||||
LearnTrainerSpells(out);
|
||||
|
||||
if (sPlayerbotAIConfig->autoLearnQuestSpells)
|
||||
LearnQuestSpells(out);
|
||||
}
|
||||
|
||||
void AutoMaintenanceOnLevelupAction::LearnTrainerSpells(std::ostringstream* out)
|
||||
{
|
||||
PlayerbotFactory factory(bot, bot->GetLevel());
|
||||
factory.InitClassSpells();
|
||||
factory.InitAvailableSpells();
|
||||
factory.InitSkills();
|
||||
factory.InitPet();
|
||||
}
|
||||
|
||||
void AutoMaintenanceOnLevelupAction::LearnQuestSpells(std::ostringstream* out)
|
||||
{
|
||||
// CreatureTemplate const* co = sCreatureStorage.LookupEntry<CreatureTemplate>(id);
|
||||
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
|
||||
for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i)
|
||||
{
|
||||
uint32 questId = i->first;
|
||||
Quest const* quest = i->second;
|
||||
|
||||
if (!quest->GetRequiredClasses() || quest->IsRepeatable() || quest->GetMinLevel() < 10)
|
||||
continue;
|
||||
|
||||
if (!bot->SatisfyQuestClass(quest, false) || quest->GetMinLevel() > bot->GetLevel() ||
|
||||
!bot->SatisfyQuestRace(quest, false))
|
||||
continue;
|
||||
|
||||
if (quest->GetRewSpellCast() > 0)
|
||||
{
|
||||
LearnSpell(quest->GetRewSpellCast(), out);
|
||||
}
|
||||
else if (quest->GetRewSpell() > 0)
|
||||
{
|
||||
LearnSpell(quest->GetRewSpell(), out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string const AutoMaintenanceOnLevelupAction::FormatSpell(SpellInfo const* sInfo)
|
||||
{
|
||||
std::ostringstream out;
|
||||
std::string const rank = sInfo->Rank[0];
|
||||
|
||||
if (rank.empty())
|
||||
out << "|cffffffff|Hspell:" << sInfo->Id << "|h[" << sInfo->SpellName[LOCALE_enUS] << "]|h|r";
|
||||
else
|
||||
out << "|cffffffff|Hspell:" << sInfo->Id << "|h[" << sInfo->SpellName[LOCALE_enUS] << " " << rank << "]|h|r";
|
||||
|
||||
return out.str();
|
||||
}
|
||||
|
||||
void AutoMaintenanceOnLevelupAction::LearnSpell(uint32 spellId, std::ostringstream* out)
|
||||
{
|
||||
SpellInfo const* proto = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!proto)
|
||||
return;
|
||||
|
||||
bool learned = false;
|
||||
for (uint8 j = 0; j < 3; ++j)
|
||||
{
|
||||
if (proto->Effects[j].Effect == SPELL_EFFECT_LEARN_SPELL)
|
||||
{
|
||||
uint32 learnedSpell = proto->Effects[j].TriggerSpell;
|
||||
|
||||
if (!bot->HasSpell(learnedSpell))
|
||||
{
|
||||
bot->learnSpell(learnedSpell);
|
||||
*out << FormatSpell(sSpellMgr->GetSpellInfo(learnedSpell)) << ", ";
|
||||
}
|
||||
|
||||
learned = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!learned)
|
||||
{
|
||||
if (!bot->HasSpell(spellId))
|
||||
{
|
||||
bot->learnSpell(spellId);
|
||||
*out << FormatSpell(proto) << ", ";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AutoMaintenanceOnLevelupAction::AutoUpgradeEquip()
|
||||
{
|
||||
if (!sPlayerbotAIConfig->autoUpgradeEquip || !sRandomPlayerbotMgr->IsRandomBot(bot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
PlayerbotFactory factory(bot, bot->GetLevel());
|
||||
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
|
||||
{
|
||||
factory.InitEquipment(true);
|
||||
}
|
||||
factory.InitAmmo();
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user