mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 10:20:27 +00:00
Arm warrior and dk
This commit is contained in:
@@ -26,7 +26,7 @@ public:
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// creators["summon gargoyle"] = &army of the dead;
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// creators["anti magic shell"] = &anti_magic_shell;
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// creators["anti magic zone"] = &anti_magic_zone;
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// creators["ghoul frenzy"] = &ghoul_frenzy;
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creators["ghoul frenzy"] = &ghoul_frenzy;
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creators["corpse explosion"] = &corpse_explosion;
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creators["icy touch"] = &icy_touch;
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}
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@@ -35,15 +35,21 @@ private:
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static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("death strike",
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/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
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/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* ghoul_frenzy([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("ghoul frenzy",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* corpse_explosion([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("corpse explosion",
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/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
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/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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@@ -51,14 +57,14 @@ private:
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static ActionNode* scourge_strike([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("scourge strike",
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/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
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/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("icy touch",
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/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
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/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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@@ -72,29 +78,43 @@ UnholyDKStrategy::UnholyDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI
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NextAction** UnholyDKStrategy::getDefaultActions()
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{
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return NextAction::array(
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0, new NextAction("death and decay", ACTION_DEFAULT + 0.5f),
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new NextAction("horn of winter", ACTION_DEFAULT + 0.4f),
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new NextAction("summon gargoyle", ACTION_DEFAULT + 0.3f), new NextAction("death coil", ACTION_DEFAULT + 0.2f),
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new NextAction("scourge strike", ACTION_NORMAL + 0.1f), new NextAction("melee", ACTION_DEFAULT), nullptr);
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0, new NextAction("death and decay", ACTION_DEFAULT + 1.0f),
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new NextAction("summon gargoyle", ACTION_DEFAULT + 0.4f),
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new NextAction("empower rune weapon", ACTION_DEFAULT + 0.3f),
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new NextAction("death coil", ACTION_DEFAULT + 0.2f),
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new NextAction("horn of winter", ACTION_DEFAULT + 0.1f),
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new NextAction("melee", ACTION_DEFAULT), nullptr);
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}
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void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericDKStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode(
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"death and decay cooldown", NextAction::array(0,
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new NextAction("ghoul frenzy", ACTION_DEFAULT + 0.9f),
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new NextAction("scourge strike", ACTION_DEFAULT + 0.8f),
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new NextAction("blood boil", ACTION_DEFAULT + 0.7f),
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new NextAction("icy touch", ACTION_DEFAULT + 0.6f),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"high frost rune", NextAction::array(0, new NextAction("icy touch", ACTION_DEFAULT + 0.6f), nullptr)));
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triggers.push_back(new TriggerNode(
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"high unholy rune", NextAction::array(0,
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new NextAction("ghoul frenzy", ACTION_DEFAULT + 0.9f),
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new NextAction("plague strike", ACTION_DEFAULT + 0.5f), nullptr)));
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triggers.push_back(new TriggerNode(
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"high blood rune", NextAction::array(0, new NextAction("blood boil", ACTION_DEFAULT + 0.7f), nullptr)));
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// triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction(, ACTION_NORMAL + 2), nullptr)));
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triggers.push_back(new TriggerNode(
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"army of the dead", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 6), nullptr)));
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triggers.push_back(new TriggerNode("critical health",
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NextAction::array(0, new NextAction("death pact", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("no desolation",
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NextAction::array(0, new NextAction("blood strike", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode(
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"death and decay cooldown", NextAction::array(0, new NextAction("ghoul frenzy", ACTION_NORMAL + 5.0f),
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new NextAction("scourge strike", ACTION_NORMAL + 4.0f),
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new NextAction("blood boil", ACTION_NORMAL + 3.0f),
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new NextAction("icy touch", ACTION_NORMAL + 2.0f),
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new NextAction("plague strike", ACTION_NORMAL + 1.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_HIGH + 1), nullptr)));
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}
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void UnholyDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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