mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 17:39:09 +00:00
Arm warrior and dk
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@@ -135,7 +135,7 @@ private:
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{
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return new ActionNode("death and decay",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("blood tap"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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@@ -176,18 +176,17 @@ void GenericDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("mind freeze on enemy healer",
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NextAction::array(0, new NextAction("mind freeze on enemy healer", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"horn of winter", NextAction::array(0, new NextAction("horn of winter", ACTION_NORMAL + 1), nullptr)));
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// triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee",
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// ACTION_NORMAL + 8), nullptr)));
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triggers.push_back(new TriggerNode("critical health",
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NextAction::array(0, new NextAction("death pact", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(
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new TriggerNode("low health", NextAction::array(0, new NextAction("icebound fortitude", ACTION_HIGH + 5),
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new NextAction("rune tap", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode("medium health",
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NextAction::array(0, new NextAction("rune tap", ACTION_NORMAL + 4),
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new NextAction("death strike", ACTION_NORMAL + 3), nullptr)));
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// triggers.push_back(new TriggerNode("medium health",
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// NextAction::array(0, new NextAction("rune tap", ACTION_NORMAL + 4),
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// new NextAction("death strike", ACTION_NORMAL + 3), nullptr)));
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triggers.push_back(
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new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(
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