Arm warrior and dk

This commit is contained in:
Yunfan Li
2024-09-06 20:29:38 +08:00
parent 927d893945
commit 593b30bbb0
14 changed files with 211 additions and 126 deletions

View File

@@ -135,7 +135,7 @@ private:
{
return new ActionNode("death and decay",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("blood tap"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
@@ -176,18 +176,17 @@ void GenericDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("mind freeze on enemy healer",
NextAction::array(0, new NextAction("mind freeze on enemy healer", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode(
"bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(new TriggerNode(
"horn of winter", NextAction::array(0, new NextAction("horn of winter", ACTION_NORMAL + 1), nullptr)));
// triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee",
// ACTION_NORMAL + 8), nullptr)));
triggers.push_back(new TriggerNode("critical health",
NextAction::array(0, new NextAction("death pact", ACTION_HIGH + 5), nullptr)));
triggers.push_back(
new TriggerNode("low health", NextAction::array(0, new NextAction("icebound fortitude", ACTION_HIGH + 5),
new NextAction("rune tap", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("medium health",
NextAction::array(0, new NextAction("rune tap", ACTION_NORMAL + 4),
new NextAction("death strike", ACTION_NORMAL + 3), nullptr)));
// triggers.push_back(new TriggerNode("medium health",
// NextAction::array(0, new NextAction("rune tap", ACTION_NORMAL + 4),
// new NextAction("death strike", ACTION_NORMAL + 3), nullptr)));
triggers.push_back(
new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
triggers.push_back(